I certainly agree that as LM you do not need to verbally spray your companions with faux blood in your descriptions!Yusei wrote:In Tolkien's works, you rarely see anything too gory, so I try to keep the same style in most of my games. This leaves plenty of opportunities for corruption tests, but not at the rate you'd find in a Call of Cthulhu game.Cawdorthane wrote:seeing cradles rocking in the wind in a plague struck village, finding a once fair Elven glade defiled by greedy evil men, stumbling accross victims tortured by Orcs or devoured alive by Wargs etc etc.
On the other hand, I've house-ruled that it's harder to get rid of shadow points.
But it ought to be remembered that much of Tolkein's writing was quite bleak for his time, and had strong elements of horror and despair riddled throughout. Whilst I also agree that as LM you do not have to go into graphic detail like some description of a chainsword attack in a Warhammer 40K 'penny dreadful', you need to remember that the rpg community of the early 21st Century is a lot more exposed to such imagery than Tolkein's readers were at the time of first publication, and as a result is somewhat anaesthetised.
Frankly, I think appropriately exploiting Tolkein's inherent themes of horror and despair can only add to the experience of both LM and companion alike without making it 'Call of C'thulhu'! The TOR system is quite inspirational in that regard. Otherwise, imho, a companion's Hope score will be at risk of being treated like a bland pool of quasi magic points.
But naturally, if such use of Hope and Shadow in TOR, does not appeal to a particular LM and their group, well then, so be it.
cheers
Mark