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Re: Moria
Posted: Mon Feb 26, 2018 6:14 pm
by Rich H
Corvo wrote: ↑Mon Feb 26, 2018 5:31 pm
Agree.
I bought Cthulhu City just for his name and he didn't fail me.
He's done lots of great stuff... His work on the Laundry springs to mind immediately. Top game.
Re: Moria
Posted: Mon Feb 26, 2018 9:25 pm
by Majestic
I have yet to see something of Gareth's that is not outstanding. Rich, if you end up ever moving to Night's Black Agents, you should check out The Zalozhniy Quartet, another brilliant adventure that he penned.
Re: Moria
Posted: Tue Feb 27, 2018 11:09 pm
by Mim
Rich H wrote: ↑Mon Feb 26, 2018 3:12 pm
Gareth's one of those writers that I'd buy his books without any kind of review whatever the system/setting it was for.
I agree.
Re: Moria
Posted: Fri Mar 02, 2018 2:00 am
by barefoottourguide
Agreed. From Paranoia onwards I've been a fan of Gareth's.
Garrett
Re: Moria
Posted: Tue Mar 06, 2018 4:49 pm
by Rich H
Majestic wrote: ↑Mon Feb 26, 2018 9:25 pm
If you end up ever moving to Night's Black Agents, you should check out The Zalozhniy Quartet, another brilliant adventure that he penned.
It's on my shelf mate, awaiting deployment!
Re: Moria
Posted: Fri Mar 09, 2018 7:26 pm
by Giorgio
[First Post]
I am a future TOR GM just starting to read the core rule-book (and buying the books from my FLGS), and I greatly look forward to this Moria box set. I have the Decipher version of a few years back and I greatly enjoy it, and I expect this new version to surpass it (based on the quality of the TOR products I have so far).
What I would like to see in any future Moria based products is similar to what have been mentioned in previous threads: a historical overview, more information on dwarves cultures and clans/houses, rules for adventuring/exploring/fighting underground, a "nodal" map of the Moria complex with "modular" tiles, encounter areas, hazards/traps, events and rooms in addition to the "set piece" encounters like the main gates, the Great Hall, the bridge, the Throne Room, an armory, the main treasure vault, and the lair of the Balrog (
regardless if it has wings or not).
I would also like (inspired on the TOR Mirkwood campaign) a long term campaign to reclaim Moria from the Shadow over the course of a few decades, as I will be playing a non-canon campaign and I don't worry about the event's of the LOTR books/movies, so the chance to retake Moria from the forces of the Shadow will be for me an epic campaign that I would love to run.
I like that it will be produced with both TOR and AME rules separately (thanks!), and I hope it has a lot of handouts for both the GM and players. Money is not a concern for me (as long as it doesn't surpass $100) as I expect to pay handsomely for the "crown jewels" of a TOR supplement, and I will pre-order as soon as that is made available as an option.
That is it for now, I will be reading and posting more after the weekend.
Re: Moria
Posted: Fri Mar 09, 2018 7:47 pm
by Otaku-sempai
Giorgio wrote: ↑Fri Mar 09, 2018 7:26 pm
What I would like to see in any future Moria based products is similar to what have been mentioned in previous threads: a historical overview, more information on dwarves cultures and clans/houses, rules for adventuring/exploring/fighting underground, a "nodal" map of the Moria complex with "modular" tiles, encounter areas, hazards/traps, events and rooms in addition to the "set piece" encounters like the main gates, the Great Hall, the bridge, the Throne Room, an armory, the main treasure vault, and the lair of the Balrog (
regardless if it has wings or not).
First, welcome to the TOR community and good luck with your game!
Unfortunately, I don't think that there is much from Tolkien's legendarium that can be included about the other six Houses of the Dwarves. Most of what we know about the Dwarves of the Blue Mountains is from
The Silmarillion, though their House names are only revealed in the HOME volume
The People of Middle-earth. I've just been calling them the Dwarves of Belegost and the Dwarves of Nogrod. The four Houses of the Dwarves in the East are also named in
PoMe. Unless something changes (or has changed) I think that the TOR design team can only draw from the
LotR appendices, primarily from the last section of Appendix A, "Durin's Folk". That said, I am working on a home-brewed piece about a Dwarf-colony (of Blacklocks) from the East established near the Sea of Rhûn following the Battle of Azanulbizar.
Re: Moria
Posted: Fri Mar 09, 2018 7:55 pm
by Giorgio
Otaku-sempai wrote: ↑Fri Mar 09, 2018 7:47 pm
First, welcome to the TOR community and good luck with your game!
Unfortunately, I don't think that there is much from Tolkien's legendarium that can be included about the other six Houses of the Dwarves. (snip)
Thanks! Can you clear up for me what material C7 can use in its TOR RPG? I have seen some post referring to different sources of information, but I am up to-date on what the TOR RPG license allows or not.
Re: Moria
Posted: Fri Mar 09, 2018 8:06 pm
by Otaku-sempai
Giorgio wrote: ↑Fri Mar 09, 2018 7:55 pm
Thanks! Can you clear up for me what material C7 can use in its TOR RPG? I have seen some post referring to different sources of information, but I am up to-date on what the TOR RPG license allows or not.
Well, Cubicle 7 has not gone into great detail (and I'm sure there are good reasons for that) but the license is through Middle-earth Enterprises, a division of The Saul Zaentz Company, which suggests that they can only use
The Hobbit and
The Lord of the Rings (and maybe the films) as official references.
Re: Moria
Posted: Sat Mar 10, 2018 10:36 am
by Butterfingers
This probably has been mentioned, but what I would like to see with Moria, in addition to history, background, maps & layouts etc., is an sand-box type campaign where the dwarven colony tries to establish itself and drive out whatever's lurking in the dark.
So rules for colony building and managing, where the players (if they're dwarves or other personages in positions of command) can decide how to proceed with the enterprise and having to make difficult choices. Resource and manpower handling etc. Rules for mining and prospecting!
Then complement this with story framework (much like in Darkening but more focused) and great and dramatic set piece scenarios and adventures themed to certain locations, items and/or opponents, and so on. You know, the perfect Moria Box, no less!