Benefits From Extraordinary/Great Success On Travel Rolls?

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SirKicley
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Joined: Mon May 13, 2013 3:50 pm

Re: Benefits From Extraordinary/Great Success On Travel Roll

Post by SirKicley » Thu Feb 13, 2014 10:39 pm

trystero wrote:
SirKicley wrote:
Stormcrow wrote:Remember, it's a fatigue test, not a"travel check."
I think they're essentially the same thing. IIRC, you use the Travel skill to resolve a Fatigue test?
I believe Stormcrow's point is that tests (rolls made to avoid a negative outcome) don't generally provide any benefits for great or extraordinary success. Those benefits usually apply only to tasks (rolls made to achieve a positive outcome).

Ok excellent point to differentiate. Thus by allowing "great/exceptional" results to lend a D6 for Fatigue Tests is in fact specifically not intended.

I will rethink the way I do it. So far it hasn't 'broken' anything and the players enjoy it, so it may be worth keeping it as is, or maybe worth doing it as intended.

Robert

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trystero
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Re: Benefits From Extraordinary/Great Success On Travel Roll

Post by trystero » Thu Feb 13, 2014 10:55 pm

I don't think it's a game-breaking change: if your players enjoy it, and it doesn't make journeys too easy, I wouldn't worry about it.
"Self-discipline isn't everything; look at Pol Pot." —Helen Fielding, Bridget Jones: The Edge of Reason

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