trystero wrote:I believe Stormcrow's point is that tests (rolls made to avoid a negative outcome) don't generally provide any benefits for great or extraordinary success. Those benefits usually apply only to tasks (rolls made to achieve a positive outcome).SirKicley wrote:I think they're essentially the same thing. IIRC, you use the Travel skill to resolve a Fatigue test?Stormcrow wrote:Remember, it's a fatigue test, not a"travel check."
Ok excellent point to differentiate. Thus by allowing "great/exceptional" results to lend a D6 for Fatigue Tests is in fact specifically not intended.
I will rethink the way I do it. So far it hasn't 'broken' anything and the players enjoy it, so it may be worth keeping it as is, or maybe worth doing it as intended.
Robert