It's true, I'm pretty crazy. If you had told me a year or two ago that I'd be in playing/running at least five games on a regular basis I would have thought you were crazy...Rocmistro wrote:To say nothing of all the playing and loremastering he's got going on.
Zed's Magic Thread
Re: Zed's Magic Thread
Jacob Rodgers, occasional nitwit.
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Re: Zed's Magic Thread
Yep, couldn't agree more.gentlemansavage wrote:By the way, zed, looking forward to the finished product. Great home brew.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Zed's Magic Thread
I'm starting to feel like Spaceman Spiff is threatening me to get my projects doneRich H wrote:Yep, couldn't agree more.gentlemansavage wrote:By the way, zed, looking forward to the finished product. Great home brew.
Seriously, I've made some progress, but not enough. It's hard to know where to draw the line...
Jacob Rodgers, occasional nitwit.
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Re: Zed's Magic Thread
Nothing deadly, but you may get transmogrified.zedturtle wrote:I'm starting to feel like Spaceman Spiff is threatening me to get my projects done
I completely understand; things have been really difficult for me to complete over the past couple of months as I'm sure you're already aware based upon our recent collaboration.zedturtle wrote:Seriously, I've made some progress, but not enough. It's hard to know where to draw the line...
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Zed's Magic Thread
Arise from the dead!
(It's dark magic, but only thread necromancy, fortunately).
I think I've got a plan forward figured out, but wanted some feedback on my new 'cost' scheme. To wit:
So what do y'all think?
(It's dark magic, but only thread necromancy, fortunately).
I think I've got a plan forward figured out, but wanted some feedback on my new 'cost' scheme. To wit:
So what do y'all think?
Jacob Rodgers, occasional nitwit.
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Re: Zed's Magic Thread
I think I would almost always opt for Eye Awareness over Hope, assuming a 1:1 exchange rate.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Zed's Magic Thread
I was thinking that you would. But the point is now that you know have an option and an opportunity to consider the needs of the Fellowship over your personal needs.Glorelendil wrote:I think I would almost always opt for Eye Awareness over Hope, assuming a 1:1 exchange rate.
Jacob Rodgers, occasional nitwit.
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Re: Zed's Magic Thread
I think that's a great idea... The default would be choosing Eye Awareness but it creates another option for those times when a fellowship is under pressure to be more subtle and therefore will need to use Hope.zedturtle wrote:I was thinking that you would. But the point is now that you know have an option and an opportunity to consider the needs of the Fellowship over your personal needs.Glorelendil wrote:I think I would almost always opt for Eye Awareness over Hope, assuming a 1:1 exchange rate.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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Re: Zed's Magic Thread
Oh, yeah, I can see that now. It didn't occur to me until I read Rich's comment, but this mechanic addresses my general complaint with fueling abilities with Hope, i.e. that it many cases Hope may be the convenient resource from a game design perspective, but that it doesn't "feel" like what Hope was designed for: tapping into inner reserves when things look desperate.
But when you are spending it because attracting attention would be Really Bad...that feels "Hope-y".
I like it.
But when you are spending it because attracting attention would be Really Bad...that feels "Hope-y".
I like it.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Zed's Magic Thread
I think that the mechanical exchange is solid enough, the big trick will be to balance the effects.Rich H wrote:I think that's a great idea... The default would be choosing Eye Awareness but it creates another option for those times when a fellowship is under pressure to be more subtle and therefore will need to use Hope.zedturtle wrote:I was thinking that you would. But the point is now that you know have an option and an opportunity to consider the needs of the Fellowship over your personal needs.Glorelendil wrote:I think I would almost always opt for Eye Awareness over Hope, assuming a 1:1 exchange rate.
That or you can reason that the character is pushing extra hard to be stealthy and to keep the magic in check, hence taking and extra effort in terms of concentration and control.Glorelendil wrote:Oh, yeah, I can see that now. It didn't occur to me until I read Rich's comment, but this mechanic addresses my general complaint with fueling abilities with Hope, i.e. that it many cases Hope may be the convenient resource from a game design perspective, but that it doesn't "feel" like what Hope was designed for: tapping into inner reserves when things look desperate.
But when you are spending it because attracting attention would be Really Bad...that feels "Hope-y".
I like it.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)
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