Zed's Magic Thread

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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zedturtle
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Re: Zed's Magic Thread

Post by zedturtle » Fri Sep 26, 2014 4:21 pm

Rocmistro wrote:To say nothing of all the playing and loremastering he's got going on.
It's true, I'm pretty crazy. If you had told me a year or two ago that I'd be in playing/running at least five games on a regular basis I would have thought you were crazy...
Jacob Rodgers, occasional nitwit.

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Rich H
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Re: Zed's Magic Thread

Post by Rich H » Sun Oct 05, 2014 11:14 pm

gentlemansavage wrote:By the way, zed, looking forward to the finished product. Great home brew.
Yep, couldn't agree more.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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zedturtle
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Re: Zed's Magic Thread

Post by zedturtle » Sun Oct 05, 2014 11:17 pm

Rich H wrote:
gentlemansavage wrote:By the way, zed, looking forward to the finished product. Great home brew.
Yep, couldn't agree more.
I'm starting to feel like Spaceman Spiff is threatening me to get my projects done ;)

Seriously, I've made some progress, but not enough. It's hard to know where to draw the line...
Jacob Rodgers, occasional nitwit.

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Rich H
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Re: Zed's Magic Thread

Post by Rich H » Sun Oct 05, 2014 11:21 pm

zedturtle wrote:I'm starting to feel like Spaceman Spiff is threatening me to get my projects done ;)
Nothing deadly, but you may get transmogrified. :)
zedturtle wrote:Seriously, I've made some progress, but not enough. It's hard to know where to draw the line...
I completely understand; things have been really difficult for me to complete over the past couple of months as I'm sure you're already aware based upon our recent collaboration.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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zedturtle
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Re: Zed's Magic Thread

Post by zedturtle » Sat Jan 17, 2015 7:22 pm

Arise from the dead!

(It's dark magic, but only thread necromancy, fortunately).

I think I've got a plan forward figured out, but wanted some feedback on my new 'cost' scheme. To wit:
Image

So what do y'all think?
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: Zed's Magic Thread

Post by Glorelendil » Sat Jan 17, 2015 7:42 pm

I think I would almost always opt for Eye Awareness over Hope, assuming a 1:1 exchange rate.
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zedturtle
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Re: Zed's Magic Thread

Post by zedturtle » Sat Jan 17, 2015 8:20 pm

Glorelendil wrote:I think I would almost always opt for Eye Awareness over Hope, assuming a 1:1 exchange rate.
I was thinking that you would. But the point is now that you know have an option and an opportunity to consider the needs of the Fellowship over your personal needs.
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Rich H
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Re: Zed's Magic Thread

Post by Rich H » Sat Jan 17, 2015 8:30 pm

zedturtle wrote:
Glorelendil wrote:I think I would almost always opt for Eye Awareness over Hope, assuming a 1:1 exchange rate.
I was thinking that you would. But the point is now that you know have an option and an opportunity to consider the needs of the Fellowship over your personal needs.
I think that's a great idea... The default would be choosing Eye Awareness but it creates another option for those times when a fellowship is under pressure to be more subtle and therefore will need to use Hope.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Glorelendil
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Re: Zed's Magic Thread

Post by Glorelendil » Sat Jan 17, 2015 8:50 pm

Oh, yeah, I can see that now. It didn't occur to me until I read Rich's comment, but this mechanic addresses my general complaint with fueling abilities with Hope, i.e. that it many cases Hope may be the convenient resource from a game design perspective, but that it doesn't "feel" like what Hope was designed for: tapping into inner reserves when things look desperate.

But when you are spending it because attracting attention would be Really Bad...that feels "Hope-y".

I like it.
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Woodclaw
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Re: Zed's Magic Thread

Post by Woodclaw » Sat Jan 17, 2015 10:00 pm

Rich H wrote:
zedturtle wrote:
Glorelendil wrote:I think I would almost always opt for Eye Awareness over Hope, assuming a 1:1 exchange rate.
I was thinking that you would. But the point is now that you know have an option and an opportunity to consider the needs of the Fellowship over your personal needs.
I think that's a great idea... The default would be choosing Eye Awareness but it creates another option for those times when a fellowship is under pressure to be more subtle and therefore will need to use Hope.
I think that the mechanical exchange is solid enough, the big trick will be to balance the effects.
Glorelendil wrote:Oh, yeah, I can see that now. It didn't occur to me until I read Rich's comment, but this mechanic addresses my general complaint with fueling abilities with Hope, i.e. that it many cases Hope may be the convenient resource from a game design perspective, but that it doesn't "feel" like what Hope was designed for: tapping into inner reserves when things look desperate.

But when you are spending it because attracting attention would be Really Bad...that feels "Hope-y".

I like it.
That or you can reason that the character is pushing extra hard to be stealthy and to keep the magic in check, hence taking and extra effort in terms of concentration and control.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

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