You need to explain your model better because it is unclear.Deadmanwalking wrote:Nevertheless, I do think I need to come up with a clearer wording there, I just think the concept I have in mind is clear enough.
Thank you for not allowing me to play The One Ring by the gracious refusal you disdainfully uttered from your position of self-appointed magnanimity.Deadmanwalking wrote:As Glorelendil notes, this kind of thing is probably better left to mathematical analysis than playtesting. It's different when you have a game company and can have hundreds of playtesters, but one or two playtesters are of...skewed usefulness in determining something like this.
A person who is fighting with a bigger shield is at a bigger disadvantage when he can't use it to protect her or himself.Deadmanwalking wrote:That's going to be most of the time, and the Injury increase is weird (since it means you're better at killing people with shields by quite a bit), and too powerful since it applies most of the time.
Cheers,
Chris.