Falenthal wrote:First of all, Hobbits as are in the game are totally ok.
I just wanted to make them still more "useless" as plain fighters (damage dealers/injury seekers), but at the same time allow them more support options during combat.
I don't personally have any objection to this idea. I wouldn't do it, but I can see the appeal.
The issue I have is, by merely reducing Hobbit combat capabilities and making more skill-uses available...Hobbits are no better at those other skill uses than more combat oriented characters. Due to the separation of xp and ap, characters inevitably advance in both combat and non-combat skills at about the same rate...so if the Hobbit is the only one using a non-combat skill, that's because just attacking is better for everyone else, which means he's likely less effective than they are. And if, on the other hand, everyone is doing it, he doesn't exactly feel special.
In short, if you want to ditch a Hobbit's combat capabilities, you should add something that makes them legitimately better at non-combat skills, at least when used in combat. Whether a Virtue, Cultural Blessing, or what there should be something there that makes other people feel as outclassed at, say, distracting foes, as the Hobbit does at damaging them. You don't appear to have done that.
Falenthal wrote:It all comes down to personal likings. I don't want my hobbits to tell me, when the group finds a Troll, "I attack him with my King's Blade sword". That's what the beorning and the dwarf do. I want the hobbit to have different options, like: "I try to throw stones at him, so that he's hindered when trying to hit my comrades".
As I understand it, you've made it so everybody has that option. Which makes it not so much special to hobbits as forced on them, while everyone else gets a choice to do it or not based on which option is best tactically.
Falenthal wrote:All in all, he won't find himself as useless in a fight as other cultures find themselves during Encounters.
My current Beorning character with Riddle, Persuade, Awe, Song, and Insight at 3 each (plus Courtesy and Inspire 1) in a game where nobody has skills over 4 (and only one skill at 4 if they even have one) begs leave to disagree...he's easily on par with the Hobbit (who has Courtesy, Riddle, Song, and Persuade at 3, but only Insight 2 and no Awe or Inspire at all) in social skills. His skills are admittedly somewhat focused in that area, but that fact effects his combat prowess very minimally.
Which is the problem, really. Even Woodmen, Elves, or Dwarves can get a social skill or two to 3 or 4 fairly casually (even at character creation) and be an asset in most Encounters (and Lakemen, Bardings, and Beornings are actually all quite solid in social encounters by default). So...saying 'Hobbits are better in Encounters' isn't actually very true. Beornings, Men of the Lake, and Bardings are as good (or close to it, anyway), without the combat penalties you're levying.
Falenthal wrote:When I think of a hobbit in a fight, I always remember this:
And that's fine. I just think you're not going far enough in compensating them for the disadvantages you're giving them. At least, based on your posts in this thread.
Falenthal wrote:Of course, there are other quotes that support the RAW hobbits as they are. Like:
Well, yes.