... Cheers. Although we haven't applied them in the game yet my players do like the sound of them and we did work on them together.Michebugio wrote:I love these rules too, thanks for sharing!
House-Rule: Wounds make the heroes Weary
Re: House-Rule: Wounds make the heroes Weary
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
-
- Posts: 431
- Joined: Fri Mar 14, 2014 8:55 pm
Re: House-Rule: Wounds make the heroes Weary
Medium size monsters already die when wounded once, which doesn't apply to players. And Great Size monsters usually are, well, MONSTERS: trolls, dragons, the sons of Shelob, and the Werewolf of Mirkwood. I can hardly imagine such beasts suffering wound penalties.Angelalex wrote:...as long as it applies to monsters of great size as well. No fair doing mean things to players without monsters suffering the same.
There's no symmetry between monsters and characters, so fairness is a debatable thing.
- Robin Smallburrow
- Posts: 564
- Joined: Mon May 13, 2013 10:35 am
- Location: Melbourne, Australia
Re: House-Rule: Wounds make the heroes Weary
This was actually first proposed on the old forum, and I have been using it ever since as it makes sense ( there should be a penalty for being Wounded), but I take this further:
A character who is Wounded OR Weary ignores rolls of 1,2 & 3 on success die.
A character who is Wounded AND Weary also ignores 1,2 &3 on the Feat die.
This makes heavy armour more important.
Robin S
A character who is Wounded OR Weary ignores rolls of 1,2 & 3 on success die.
A character who is Wounded AND Weary also ignores 1,2 &3 on the Feat die.
This makes heavy armour more important.
Robin S
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo
-
- Posts: 579
- Joined: Sun Jan 11, 2015 7:14 pm
- Location: The Wilds of Darkest Montana
Re: House-Rule: Wounds make the heroes Weary
This makes the game's 'death spiral' a lot more lethal (since Weary characters are more likely to get Wounded), so I'd think very carefully before doing it.
Wounds already suck a lot in the long-term, making the recovery of damage a great deal harder and making the character a lot more fragile until its all healed...they just aren't debilitating in combat, which seems thematically sound as well as pretty fun...so this kind of rule doesn't really seem necessary.
Wounds already suck a lot in the long-term, making the recovery of damage a great deal harder and making the character a lot more fragile until its all healed...they just aren't debilitating in combat, which seems thematically sound as well as pretty fun...so this kind of rule doesn't really seem necessary.
-
- Posts: 1116
- Joined: Mon Dec 02, 2013 7:52 pm
- Location: Valinor
Re: House-Rule: Wounds make the heroes Weary
That is my other objection. This turns TOR into a character grinder.
"Damnit, that's the 3rd character I lost this month!"
"Damnit, that's the 3rd character I lost this month!"
-
- Posts: 29
- Joined: Sat Jan 24, 2015 6:05 pm
Re: House-Rule: Wounds make the heroes Weary
I do wounded counts as weary only when the hero who is wounded roll his next Sauron, this is a nice compromise to help minimize the death spiral effect. Often the Wounded dont also get wounded unless its a long battle. They often can get Treated before that happens. Treated Wounds are not subject to this HR.
Who is online
Users browsing this forum: No registered users and 1 guest