Monster Combat House Rules

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
Glorelendil
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Re: Monster Combat House Rules

Post by Glorelendil » Wed Mar 11, 2015 3:28 pm

Corvo wrote:Just for the sake of conversation (ie, not trying to convince anyone)...
someone is familiar with the system of The Riddle of Steel or the newer Blades of the Iron Throne?

In a nugget, the key of these system is that, in a single round, you either attack, or defend. Not both.
Who got the initiative dclares first if attacking and defending, and in the event of a mutual attack, his attack connect first.
Whoever rolled highest in the attack or defense roll, got the initiative in the next round.

I use this system, and I found it models the combats against Trolls in very convincing way: the Troll concede initiative, then he declares an attack on whoever declared an attack on him, so the result is a reciprocal automatic hit. Nobody can exchange hits this way with a Troll.
I will confess to a fascination with turn-less "simultaneous resolution" games. I haven't seen an RPG that does it, but Diplomacy and Ace of Aces are two of my favorite games. I'd love to see it done well in an RPG.
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Deadmanwalking
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Re: Monster Combat House Rules

Post by Deadmanwalking » Wed Mar 11, 2015 5:30 pm

Glorelendil wrote:
Corvo wrote:Just for the sake of conversation (ie, not trying to convince anyone)...
someone is familiar with the system of The Riddle of Steel or the newer Blades of the Iron Throne?

In a nugget, the key of these system is that, in a single round, you either attack, or defend. Not both.
Who got the initiative dclares first if attacking and defending, and in the event of a mutual attack, his attack connect first.
Whoever rolled highest in the attack or defense roll, got the initiative in the next round.

I use this system, and I found it models the combats against Trolls in very convincing way: the Troll concede initiative, then he declares an attack on whoever declared an attack on him, so the result is a reciprocal automatic hit. Nobody can exchange hits this way with a Troll.
I will confess to a fascination with turn-less "simultaneous resolution" games. I haven't seen an RPG that does it, but Diplomacy and Ace of Aces are two of my favorite games. I'd love to see it done well in an RPG.
The Riddle of Steel (which is an RPG) has an excellent implementation of that which, having been come up with by people associated with ARMA, apparently represents real sword-fighting pretty well (or so people I know who do that sort of thing tell me). Which is, y'know, pretty cool, though it makes for a really deadly (and not particularly simple) system.

Though, for the record, it does have several 'combat maneuvers' that combine attack and defense to some degree (they're just technically classified as attacks and are risky vs. equally skilled opponents for various reasons). The Troll likely wouldn't bother with those, mind you...

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Rich H
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Re: Monster Combat House Rules

Post by Rich H » Wed Mar 11, 2015 6:23 pm

I always have thought Pendragon does combat resolution incredibly well. It's quick, simple, and can be wonderfully brutal.
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Terisonen
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Re: Monster Combat House Rules

Post by Terisonen » Wed Mar 11, 2015 7:58 pm

Rich H wrote:I always have thought Pendragon does combat resolution incredibly well. It's quick, simple, and can be wonderfully brutal.
I totally subscribe to that, to have used this sytem for years. Two D20, and it's over.
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