I agree with you about what character advancement should look like. I'd like to challenge you to think about the physical reward (the weapon or armor or whatever), though, as the physical representation of the character's social status. In other words, it's his Valour and past heroism that is being recognized through the receiving of gifts (ie, loot). It is his esteem and influence on his region that are increasing and being advanced. In game terms, this is actualized by receiving a gift and being entrusted with gear fitting of his position and past achievement.DracoDruid wrote:Well, then I should probably wait for my books to arrive, to get a more detailled look on Rewards.
@ Rocmistro:
I simply dislike items as a form as advancement.
A character advancement should - IMO - be some quality of the person and not his equipment.
It's just my personal preference.
@ all:
But as I said in the beginning, if you disagree and don't wish to tinker, just leave.
No hard feelings.
I'm all for tinkering. In general, though, I'm for adding stuff tinkering, rather than changing stuff (for example, adding heroic cultures, more weapons and armor types, more virtues and blessings and rewards...things like that).
Now, back to the topic, though....I think you proposed having Blessings and Masteries apply across both Valour and Wisdom? (in other words, a hero who increases Valour or Wisdom is thus entitled to selecting a virtue or mastery.) Additionally, presumably, heroes can receive "gifts" which include the weapon/armor qualities as written in the book?
Assuming that's correct, here are a couple problems:
1. Valour blessings + Wisdom blessings + weapons and gear = just a bit too much "bonuses". You can do this, of course, it's just that heroes will become powerful than the game otherwise intends. Is that a bad thing? Only you can determine that. But if you want a group of heroes that looks more like the Fellowship of the Ring than the heroes of 1st or 2nd age Middle earth, such a ruling will make that harder.
2. Blessings and Masteries applied to both Wisdom/Valour...this sorta can work, but you'd have to throw in some other caveats and restrictions. For example, a Barding with Fierce Shot who spends 10 selections to make his favored body 18 will do 9/27/45 damage with a Great Bow. 45 damage on an extraordinary success will kind of ruin your game. A Woodsman with favored Wits of 20 will have a parry of 36 in Defensive stance with a a Protective Great Shield. The scale of the game is not meant to go to those extremes.
Edited: tighten up language.