Multiple Attacks
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Re: Multiple Attacks
Sure.
Just take the hope useage off outright. The high elf can only be surrounded by 3 enemies at a time, and if he rolls 2 great successes in a row, he can at best attack all 3 of them.
Just take the hope useage off outright. The high elf can only be surrounded by 3 enemies at a time, and if he rolls 2 great successes in a row, he can at best attack all 3 of them.
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Re: Multiple Attacks
That's a little OP for the reward. Well, more than a little. At Skill: 4 he'd be getting two attacks nearly half the time, and 3 attacks almost a quarter of the time.Angelalex242 wrote:Sure.
Just take the hope useage off outright. The high elf can only be surrounded by 3 enemies at a time, and if he rolls 2 great successes in a row, he can at best attack all 3 of them.
But I forgot about the max engagement rule: thus in conjunction with my houserule I'd change the spear to not reduce any dice. Because, as you point out, he can't attack more than 3 anyway.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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Re: Multiple Attacks
It already doesn't reduce dice. The only limit on useage is hope expenditure.
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Re: Multiple Attacks
Right, but...Angelalex242 wrote:It already doesn't reduce dice. The only limit on useage is hope expenditure.
Never mind.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Multiple Attacks
He was talking about his house rule. He actually said that in the text that you've responded to.Angelalex242 wrote:It already doesn't reduce dice. The only limit on useage is hope expenditure.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Multiple Attacks
Hang in there. Or don't. I have a parachute spare if you need it; will leave it here for you.Glorelendil wrote:Right, but...
Never mind.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Multiple Attacks
You could always make it so that the decision on whether to spend Hope or not (for the free attribute bonus) is decided after everything else, so the character would know every time whether they are hitting with their attack or not.Glorelendil wrote:Or how about just giving the second attack a free attribute bonus, since you already spent Hope? It would be equal to a lot less than a regular attribute bonus, since you might hit without it, and you also might still miss with it, but it significantly improves the chances of hitting. Yes, it can still fail, but odds are much lower.
Any more ideas?
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).
Re: Multiple Attacks
One way you could allow for multiple attacks that wouldn't be too complicated would be to allow the character to split his skill dice. That would be pretty simple to handle mechanically, and would naturally restrict the ability to situations where the character has a significant advantage is ability. It would also tend to keep the grades of success rather low (fewer "6"s rolled).
Re: Multiple Attacks
While I think this is the most simple and valid idea I've read regarding multiple attacks, I also think that it might numerically give a the hero a slight advantatge: while the success die are split, the feat die is, in fact, doubled (or tripled if attacking three enemies).atgxtg wrote:One way you could allow for multiple attacks that wouldn't be too complicated would be to allow the character to split his skill dice. That would be pretty simple to handle mechanically, and would naturally restrict the ability to situations where the character has a significant advantage is ability. It would also tend to keep the grades of success rather low (fewer "6"s rolled).
I'm not very good at this kind of maths, but I guess it should be tweaked to something like:
Example:If a hero wants to attack multiple engaged opponents in the same turn, he has to substract one success die from his weapon ability for each enemy above one. He can then split the remaining skill ranks among the different attacks.
A hero has Sword 5, and wants to attack 3 enemies in the same round.
He'll substract 2 from his Sword ranks first.
Then, he'll be able to attack each enemy with 1 Feat die + 1 Success die.
If he chooses to attack only 2 enemies, he'll just substract 1 rank.
With 4 Sword ranks, he can attack each one with 1 Feat die + 2 Success die, or one with 1 Fd + 3 Sd and the other with 1Fd + 1 Sd.
Re: Multiple Attacks
What about having a cultural virtue?
Stalwart Soldier - You have been formally trained in the art of combat. On an extraordinary success you can attack again.
This should probably be restricted to a culture that would be able to provide such training. The randomness of the extraordinary success will emulate the right conditions or opportunity for a second attack in the midst of chaos. The more skill you have with a weapon, the more likely this is going to occur and the TN will take into account the power balance between the opponents. However this could become quite powerful as the character develops and allocates more points into his/her weapon skill.
Cheers,
Kurt
Stalwart Soldier - You have been formally trained in the art of combat. On an extraordinary success you can attack again.
This should probably be restricted to a culture that would be able to provide such training. The randomness of the extraordinary success will emulate the right conditions or opportunity for a second attack in the midst of chaos. The more skill you have with a weapon, the more likely this is going to occur and the TN will take into account the power balance between the opponents. However this could become quite powerful as the character develops and allocates more points into his/her weapon skill.
Cheers,
Kurt
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