Bonus Dice and Weary

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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Angelalex242
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Bonus Dice and Weary

Post by Angelalex242 » Sun Aug 23, 2015 10:15 pm

How does it change the game if Bonus Dice are immune to the weary condition?

I imagine Lore/Insight/Battle become much more valuable, since those extra dice can't be reduced.

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Rich H
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Re: Bonus Dice and Weary

Post by Rich H » Sun Aug 23, 2015 10:26 pm

Do some maths and find out.

An extra 1, 2 or 3 on a test though is hardly game breaking, I'd say, considering how often bonus dice get applied. I wouldn't bother though just in case it does throw out some odd results.

Personally, I'd be more bothered about tracking which dice was the bonus one in the roll. You'd need different coloured dice* or have to roll the bonus one separately.

Why the reason? Just messing around or is there any underlying drive behind your query?

*Which is what I use my green dice pack for.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Angelalex242
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Re: Bonus Dice and Weary

Post by Angelalex242 » Sun Aug 23, 2015 11:46 pm

Just something that happened in my online game today.

My LM in that game decided bonus dice were not affected by weary...and it basically made a life or death difference for two characters. (Sadly, the third guy died anyway due to the one hit kill rule of 0 End+Wound)

Glorelendil
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Re: Bonus Dice and Weary

Post by Glorelendil » Mon Aug 24, 2015 3:21 pm

Sounds like all three should be dead.
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Angelalex242
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Re: Bonus Dice and Weary

Post by Angelalex242 » Tue Aug 25, 2015 4:29 am

Possibly. One guy was wounded with 1 endurance point left. My guy was not wounded with 5 endurance points left. The enemy was in full health and had a tn of 18 if you were attacking him from forward stance. My weary character rolled an 11, and naturally spent a hope to get to 17 (body 6)...plus a combat dice that rolled a 1, that the LM chose to include in the roll, which hit 18 with the piercing called shot and saved the day.

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Robin Smallburrow
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Re: Bonus Dice and Weary

Post by Robin Smallburrow » Sat Aug 29, 2015 6:36 am

Where does it say that bonus dice are not affected by Weary?

I thought the RAW says that all dice except the Feat die are so affected

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Rich H
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Re: Bonus Dice and Weary

Post by Rich H » Sat Aug 29, 2015 11:50 am

Robin Smallburrow wrote:Where does it say that bonus dice are not affected by Weary?
It doesn't, that's why the question has been posted in house rules about how it would affect the game if a rule was adopted where they weren't affected.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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