I'm still skeptical.Otaku-sempai wrote:Or just beside the Scout, but not all of them. The Look-out might hear or feel the rumblings of an imminent cave-in or rock-fall before it happens. A colony of bats (or other Hazard) might emerge from a side-tunnel while the party is passing it. And other events could happen when the company is encamped. The Look-out might not be able to see far, but his/her other senses can compensate--especially if he/she is a Dwarf.Glorelendil wrote:The majority of those would require the Look-out to be ahead of the Scout...
Detecting the rumblings of a cave-in is a pretty good use of Awareness, but is it something that the person assigned to the job of Lookout does while manning his post, or is it something that everybody in the party just does all the time? My view of hazards is that they aren't just things that happen on the journey that require one of four skills, they are things that happen while a companion is performing a given role. So while traveling aboveground I can see assigning one member to find good vantage points to keep a look-out, especially while camping/resting, and then hazards occur when that job requires a skill test. The reason only the Lookout gets to roll is that he's the one on Lookout duty, just like only the Hunter gets to roll to catch that stag because his companions didn't go hunting with him.
But if the companions are in a group underground and there are tremors rumbling through the earth, why would only the Lookout get to roll to notice?
Does that make sense?
(That said, I do like detecting rumblings as an All Companions hazard.)
As for the bat cave, I actually already have a hazard similar to that: in my version all the companions have to make Stealth tests to get through a cave without awaking thousands of bats. I keep changing my mind about the consequence, but they're not adversaries, more of a nuisance.
The part about the Dwarf....as I mentioned in the document I'm averse to giving Dwarves any special mechanical advantages that makes it feel like it's necessary to have one in the party, even if that makes total sense canonically.