Adjusting Rangers and High Elves

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
User avatar
Rich H
Posts: 4153
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Adjusting Rangers and High Elves

Post by Rich H » Fri Jul 15, 2016 8:35 pm

Really like those Falenthal. Consider them all pinched! ;)
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

User avatar
Falenthal
Posts: 2272
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: Adjusting Rangers and High Elves

Post by Falenthal » Fri Jul 15, 2016 8:36 pm

Rich H wrote:Really like those Falenthal. Consider them all pinched! ;)
ALL!? :o

You'll get a discount for the whole bundle, then!
Gain 1 XP.

User avatar
zedturtle
Posts: 3289
Joined: Sat Mar 22, 2014 12:03 am

Re: Adjusting Rangers and High Elves

Post by zedturtle » Fri Jul 15, 2016 11:48 pm

Yeah, that's pretty good stuff. My main point of concern is the Sanctuary rule; since everyone has to take the Open New Sanctuary Undertaking, a party with a Ranger will never be welcome anywhere. I'd rather say that they never benefit from being at a Sanctuary... it counts just the same as if the hero did not return home.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

User avatar
Falenthal
Posts: 2272
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: Adjusting Rangers and High Elves

Post by Falenthal » Sat Jul 16, 2016 6:01 am

zedturtle wrote:I'd rather say that they never benefit from being at a Sanctuary... it counts just the same as if the hero did not return home.
Very good point. I had a sentence in my personal notes that said: "The Ranger/High Elf character is not needed by the rest of the company to open a Sanctuary". But you made me think there are other small issues regarding Sanctuaries that would need to be clarified.

First of all, I think that forcing the Ranger/High Elf to be with the rest of the Company to allow them to Open Sanctuary would deepen and worsen the hindrace. I think no more pain is needed.

In short, I'd consider the Ranger/High Elf a "one man company" regarding opening and staying in Sanctuaries:
during a Fellowship phase, it is acceptable that the Ranger/High Elf character travels to the Thranduil's Halls and does an Open Sanctuary without the rest of the company. This will be his own Sanctuary, not the Company's, and he alone will write it down in the Sanctuaries space in the character sheet.
Meanwhile, in the same Fellowship phase, the rest of the Company can travel to Dale and do their own Open Sanctuary there. Dale won't be added to the Ranger's/High Elf's Sanctuaries list.

Corvo
Posts: 848
Joined: Fri May 10, 2013 12:02 pm

Re: Adjusting Rangers and High Elves

Post by Corvo » Sat Jul 16, 2016 5:14 pm

Nice ones Falenthal :)
Well, I liked even Glorelendil's idea, but I think there is never enough Shadow :mrgreen:

And since we are at it, I would partake of a minor tweak I use in my campaign: Endurance of the Ranger doesn't add +3 to Endurance, but +3 to Parry against Melee attacks (like the Beorning's virtue).
I added this 'cause the Rangers are a bit laking in finesse when it comes to "close combat powers"

User avatar
Falenthal
Posts: 2272
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: Adjusting Rangers and High Elves

Post by Falenthal » Sat Jul 16, 2016 8:02 pm

Corvo wrote:Nice ones Falenthal :)
Well, I liked even Glorelendil's idea, but I think there is never enough Shadow :mrgreen:
Thanks, Corvo!
I still had a bit of a problem explaining why an XP was needed to gain a Hope point. Also the RAW already supports and contemplates gaining a Shadow point for taking a Hope point from the Fellowship pool. It seemed very convenient and appropriate.
Corvo wrote: And since we are at it, I would partake of a minor tweak I use in my campaign: Endurance of the Ranger doesn't add +3 to Endurance, but +3 to Parry against Melee attacks (like the Beorning's virtue).
I added this 'cause the Rangers are a bit laking in finesse when it comes to "close combat powers"
Good one and totally agree it's a better option than increasing the Endurance.
Personally, I've also changed the Attribute ranges for both cultures and this increase in Parry would be too much. But it's perfect for the original Attributes.

My own changes have been:
Rangers - Body 5-7 / Heart 4-6 / Wits 4-6
High Elves - Body 5-7 / Heart 2-4 / Wits 5-7

Glorelendil
Posts: 5160
Joined: Mon Jan 13, 2014 5:20 pm

Re: Adjusting Rangers and High Elves

Post by Glorelendil » Sun Jul 17, 2016 1:30 am

Corvo wrote: Well, I liked even Glorelendil's idea, but I think there is never enough Shadow
Well, Hope is basically the inverse of Shadow, except more expensive. So getting a point of Hope at the price of also getting a point of Shadow is a really good deal. I'm not sure I would *ever* not take from the Fellowship Pool at that price. So, yes, it's a bit of a penalty but it doesn't actually result in hard decision making. (Maybe they'll spend Hope a little less freely, though.)
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Corvo
Posts: 848
Joined: Fri May 10, 2013 12:02 pm

Re: Adjusting Rangers and High Elves

Post by Corvo » Sun Jul 17, 2016 7:49 am

By the way, my own version of this same rule was less flashy:

"A Ranger cannot take more than 1 fellowship point per session".
Simple as that.
In fiction, the Ranger stoically abstain from leaning too heavily on the companions.
In practice, the Ranger can "heal" no more than 2 Hope Points per session.

User avatar
Southron
Posts: 358
Joined: Thu May 09, 2013 4:03 am

Re: Adjusting Rangers and High Elves

Post by Southron » Sun Jul 17, 2016 9:14 am

Earendil thanks for moving this over to the house rules section. Secondly, those are some pretty amazing suggestions and more than surpassed my expectations when I originally posted the question. 8-)

User avatar
Falenthal
Posts: 2272
Joined: Sun Feb 02, 2014 8:46 am
Location: Girona (Spain)
Contact:

Re: Adjusting Rangers and High Elves

Post by Falenthal » Sun Jul 17, 2016 9:28 am

The "penalty" progession about Rangers and Fellowship pool could be as follows, AFAIK. From most demanding to the less:

1) A Ranger cannot recover Hope points from the Fellowship pool (Francesco 8-) )
2) A Ranger can recover only 1 Hope point from the Fellowship pool per session (Corvo)
3) A Ranger can recover Hope points from the Fellowship pool at the cost of 1 XP (Glorelendil)
4) A Ranger can recover Hope points from the Fellowship pool at the cost of 1 Shadow point (Falenthal)

Everyone can pick up the one he likes most, depending on how hard he wants to go with the Rangers in his game.

I will add, regarding my own proposed rule, that while gaining Shadow points is not as bad as the other options, it should be combined with the limitation to Open Sanctuaries anywhere. Heal Corruption becomes much more limited, specially if he wants to spend the Fellowship phases with his friends (which suits the Ranger's role perfectly). Also, not every region has elven settlements available (see Rohan or Gondor, for example), and not every Ranger will have Rivendel, Lórien or the Halls of Thranduil available as a Sanctuary from the beginning of a campaign.

But all of them look ok to me.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest