I agree and it goes right back to the third post in this thread:Southron Loremaster wrote:Balancing cultures out seems to me to go against the literature.
I'm personally okay with that; maybe adding two less egregious rules with regard to the Rangers' access to Hope and the High Elves' management of Shadow, like those suggested in this thread, and mostly leaving it at that.Rich H wrote:I suppose a starting question would be do you think it's okay to have either/both the Rangers and High Elf cultures as being distinctly more powerful than the other cultures? So, could you simply get rid of the higher XP gain for both and the Fellowship pool restriction and the Marked Skill shadow rules for Ranger and High Elves respectively?
If balance is important, then you can restrict access to these cultures until the other PCs have reached a certain level of XP* or if starting a new campaign simply boost the number of bonus points the PCs get to increase their weapon skills and common skills.
* The only problem with this is that it doesn't take into account the APs that such characters would have gained and used to increase their common skills but I think the acceptance here must be that this isn't an exact science.