Shield Bash Special Ability

The unique One Ring rules set invites tinkering and secondary creation. Whilst The One Ring works brilliantly as written, we provide this forum for those who want to make their own home-brewed versions of the rules. Note that none of these should be taken as 'official'.
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PencilBoy99
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Joined: Tue Jun 14, 2016 10:12 pm

Shield Bash Special Ability

Post by PencilBoy99 » Sun Feb 19, 2017 7:30 pm

I'd like to give some enemies the ability to Shield Bash as a secondary attack. What might that look like stat wise? I would guess very hard to do wounds, but decent endurance and potential to knock you down.

Hamarr
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Joined: Sat Sep 03, 2016 9:39 pm
Location: Fargo, ND

Re: Shield Bash Special Ability

Post by Hamarr » Sun Feb 19, 2017 7:59 pm

You could make it similar to the lake men's virtue.
If you are fighting using a shield of any type, when you successfully hit an enemy roll the Feat die again: on a roll of 8+ you inflict an additional loss of Endurance equal to your Damage rating plus the Encumbrance value of the shield you are using (1 for Buckler, 3 for Shield, 5 for Great Shield).
Perhaps have it activate like that, or require hate to be spent by the enemy. "The enemy is practiced in the arts of using a shield as a weapon. If the enemy rolls a great or extraordinary success they may spend a hate point to deal damage equal to a roll of a success die."

PencilBoy99
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Joined: Tue Jun 14, 2016 10:12 pm

Re: Shield Bash Special Ability

Post by PencilBoy99 » Sun Feb 19, 2017 8:36 pm

Sweet.

Hamarr
Posts: 46
Joined: Sat Sep 03, 2016 9:39 pm
Location: Fargo, ND

Re: Shield Bash Special Ability

Post by Hamarr » Mon Feb 20, 2017 12:06 am

I guess I forgot to mention that the enemy needs to be holding a one handed weapon, and shield. But that is pretty obvious. Hope it gave you an idea.

Arthur Fisher
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Joined: Sat Dec 03, 2016 6:06 pm

Re: Shield Bash Special Ability

Post by Arthur Fisher » Mon Feb 20, 2017 3:19 am

Some other ideas:

If the creature is using a shield of any type, when its main form of attack has just successfully hit, reduce its Hate point score by 1 point to inflict an additional loss of Endurance equal to the Encumbrance value of the shield it is using (1 for Buckler, 3 for Shield, 5 for Great Shield).

Or

If the creature is using a shield of any type, when its main form of attack has just successfully hit, reduce its Hate point score by 1 point to immediately roll a second attack on the same target using the creature’s shield. The shield uses the same attack score as the creature's primary weapon and its damage is equal to 2+ the Encumbrance value of the shield it is using (3 for Buckler, 5 for Shield, 7 for Great Shield).

Or

You could change the circumstances from "when its main form of attack has just successfully hit" to "when it has been hit" or "when its main form of attack has just missed"

Or

You could give the creature secondary attack of "Shield" and give the creature the Savage Assault ability?

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Rich H
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Location: Sheffield, UK

Re: Shield Bash Special Ability

Post by Rich H » Mon Feb 20, 2017 11:07 am

Arthur Fisher wrote:You could give the creature secondary attack of "Shield" and give the creature the Savage Assault ability?
I think that fits the design and intent of the game the most.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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