Stances for enemies?
Stances for enemies?
Hi!
I was listening to a AP on youtube when I noticed that the LM was assigning stances to the opponents of the heroes. Maybe I missunderstood how it works, but AFAIK the enemies do not have stances? the target numbers are decided by how the heroes decide to act. Is that right, or can enemies decide to go forward, defensive and the like as well?
Thx
Xavi
I was listening to a AP on youtube when I noticed that the LM was assigning stances to the opponents of the heroes. Maybe I missunderstood how it works, but AFAIK the enemies do not have stances? the target numbers are decided by how the heroes decide to act. Is that right, or can enemies decide to go forward, defensive and the like as well?
Thx
Xavi
Re: Stances for enemies?
If you go by the RAW only PCs can choose stances. Enemies don't.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Stances for enemies?
That's what I thought. Thanks. It sounded weird to me, but since the LM does a great job there I wanted to check just in case I was wrong by my reading of the rules.
Cheers,
Xavi
Cheers,
Xavi
Re: Stances for enemies?
Agreed. That LM is not adjudicating it according to the way the game was written. He may know this and chooses to use some house rule to change it, or may simply not know it and doing it wrong.Rich H wrote:If you go by the RAW only PCs can choose stances. Enemies don't.
Robert
Re: Stances for enemies?
My group did the same when we started playing TOR, until we figured it out.
Re: Stances for enemies?
Listening to the videos, I think it is an honest mistake on the LM's part, not an intentional change or a desire to screw the players.
Re: Stances for enemies?
Adversaries use the stance of the player in their attack. If the player character goes full-on in to the attack (Forward) then he's easier to hit. In a balanced attack (open), he's defending as much as attacking so the difficulty is balanced as well. In a defensive stance, he's harder to hit as the character mainly defends and watches for the right opportunity to strike. For characters in rearward stance, an adversary must get through the skirmish line of his comrades to attack the character and can only try if the numbers are overwhelming (can't fight in rearward) or if they leap over/through the gauntlet (adversary has Great Leap).
The stances are attitude to combat, rather than positions on the battlefield. Only the player characters make the choices. The adversary just attacks based on that choice.
The stances are attitude to combat, rather than positions on the battlefield. Only the player characters make the choices. The adversary just attacks based on that choice.
Re: Stances for enemies?
so, how do you PvP?
Like, the dwarf and the elf decide to spar in a friendly match.
Maybe they just "average" their respective stances' TN, and both use the average TN?
Like, the dwarf and the elf decide to spar in a friendly match.
Maybe they just "average" their respective stances' TN, and both use the average TN?
Re: Stances for enemies?
Follow the link in my signature. The Additional Rules PDF has a section dealing with such combat.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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