I experimented with several options before setting for the simpler one, refreshing the pool at each game session.Rich H wrote: The Hope economy is pretty broken anyway when you consider how the Fellowship Hope pool is refreshed, at the end of a game session, which is something I removed as it's such a poor mechanism for refreshing Hope - ie, there's no literary or in-game driver for it occurring and a session is of variable length. I really dislike such artefacts within game system mechanics.
An option you might try is to have a larger pool (# of heroes multiplied by 2, or even by 3?), and have it refresh exclusively (but automatically) at the following Fellowship phase. It is very much like one of the options we tried during development. I like it, as it enforces the idea of the Fellowship phase, named as such for a reason...
I am of course very contrary to have both the refreshing of the pool at each session AND a Fellowship phase undertaking letting you recover Hope...
Btw, I really like the Inspiration roll from your optional rules document! So much that I use a somewhat simpler version in my games (it is always a Wisdom roll, made when experiencing 'life-affirming events', such as many you list in the document).
Francesco