Angelalex242 wrote:The mythic 6 Valor/6 Wisdom/6 Weapon can be thought of as 'You have achieved your place among the Wise.'
I think the only issue with that is that I wouldn't build many legendary NPCs with those values. For me characters with 6/6/6 (gulp!) across those traits would actually outshine people like Elrond, Gandalf, and Aragorn. Not by much, granted, as Gandalf (for example) may have a Wisdom of 6, Valour of 5, and Sword of 5 (maybe even just 4), but they [the PCs] would still be *better* in those areas. Mind you, NPCs *are* built using different rules to PCs but I still think it's useful to think of them with Valour and Wisdom scores as they are a barometer for PC competence.
This is all assuming that such ratings can't go higher than 6. I think there's a perfectly valid case for ratings slightly higher for truly exceptional circumstances/characters.
But is that a problem? Shouldn't our PCs be the stars of their gameworld? I think so, but they can be the stars and it not relate directly to the highest attribute rating.
Angelalex242 wrote:Well, 169 might be the 'base rate.' You can modify it up for fast growth, or slow it down for slow growth.
I don't think 169 XP should be the base rate, that's the amount of XP needed to max out in Valour 6, Wisdom 6, and a Weaponskill of 6. There's nowhere really to go beyond that. The base should be lower to allow it to be reduced or increased using your logic of slow or fast growth, respectively.
I quoted 78 XP in my above post to get a spread of 5 and 4 in Wisdom/Valour and 5 in a Weaponskill. Perhaps that should be the lower point, with 169 being the upper. The middle point between those two is... 123.5.
Call it 124.
What would 124 XP buy us?
Wisdom or Valour at 6, with the other at 5, and a Weaponskill of 5. That all costs 119* XP, so there's a bit left over to spend. Obviously other combinations can be derived - eg, more of a focus on the Weaponskill.
That kind of feels about right. The PC hasn't 'maxed out' in all 3 scores but they do have extremely impressive capabilities - fitting for someone who has survived the trials and terrors of DoM + TfW?
*again, someone check as I'm tired and shortly off to bed!
...
A spread of 124 XP over a 30 year campaign nets us a rate of XP as follows:
4.13 XP per year.
Assuming 1 adventure each year, that's 4.13 XP per adventure.
Assuming 2 adventures each year, that's 2.065 XP per adventure.
Assuming 1.5 adventures each year, that's 2.75 XP per adventure.
Does that seem about right?
4 XP per adventure? Obviously an average that can be tweaked depending on the adventure's content but bear in mind that if you increase the accrued XP in one adventure it should ideally be offset with a lower amount in another in order to maintain the progression throughout the course of the campaign.
I think the game is designed with the idea that PCs will be involved in one adventure per year.
You could therefore represent XP accrual as:
Slow Growth/Power Progression: 2 XP per adventure.
Medium Growth/Power Progression: 4 XP per adventure.
Fast Growth/Power Progression: 6 XP per adventure.
... I appreciate that I've consciously rounded down on the slow progression and then rounded up on the fast progression in order to created some difference between the three 'tiers'. It should also be noted that if you wish to award bonus XPs during the campaign then some of the above points should be 'banked' in order to do this. If you award additional XP to those above then the rate of progression will obviously be increased.
So, a GM would pick one of the above rates depending on his own personal tastes as to how powerful he'd like the PCs to be in his campaign (if they all survived to the end).
Thoughts/comments?