Vartholkur wrote: ↑Wed Feb 07, 2018 7:56 pm
I would love to see Dol Amroth included - its one of those tantalizing locations that add so much depth to the stories when you read them. And the idea of Knights and the chivalric adventures they imply would be fun to see - both as playable characters and as an adventure site. (I don't care whether they include plate armor or not!).
Agreed, though if Gondor is split up to be covered by more than one region guide, we might not see it right away. The same goes for the city of Pelargir, which would deserve similar attention.
Likewise, I hope for the inclusion of Umbar - Black Numenorean cults, ancient grudges nursed by families during the Kin-Strife, scheming merchants of Pelagrir and Harad, cruel pirate lords, and the clear sunlit waters of the Bay of Belfas...the whole setting is ripe with adventure.
Definitely; if Umbar isn't covered in a guide to Gondor, it should still appear somewhere--and the sooner the better!
I do not want a city supplement filled with the mundane location sites (i.e. Dentists), it contributes nothing to role play IMHO - this is where the MERP version of this fell down. But murder mysteries, secret magical societies, spies, and thieves planning one last big caper in Minas Tirith could be pretty fun. Perhaps the designers could look at Vornhiem for some inspiration on city-based adventures.
Anyway, I am excited about this!
Yes, too much detail could easily bog down a look at Minas Tirith. However, too little coverage would not do either. TOR's guides to Lake-town, Dale, Erebor, etc. provide a good template; we do need to know how the levels break down into districts, what kind of businesses can be found in those districts, a feeling for the daily lives of the residents (both of high and low class), notable places and characters, and so forth.