At least not in your Middle-earth (and probably not in Tolkien's either--except maybe in Umbar).Glorelendil wrote: ↑Tue Feb 13, 2018 3:39 amNo I would be fine with that...except that there aren't any brothels in Middle Earth...

At least not in your Middle-earth (and probably not in Tolkien's either--except maybe in Umbar).Glorelendil wrote: ↑Tue Feb 13, 2018 3:39 amNo I would be fine with that...except that there aren't any brothels in Middle Earth...
Definitely with Torus on this one. I'm quite surprised that Dol Amroth or Pelargir are a doubt as to their value for adventure; there are ideas for both that I have that range from the mundane to the fantastic and I think such sites lend themselves to a Fellowship as well, offering opportunity to explore areas of Middle-earth that are mentioned within Lord of the Rings but not covered in a huge amount of detail. Personally, these kind of places excite me just as much as Minas Tirith, if not more so.torus wrote: ↑Sun Feb 11, 2018 2:26 pmIf the hand of the enemy reaches even to the Shire then I see no reason why it couldn't be at work in Dol Amroth, Pelargir, Calembel or wherever you as LM choose. The settled heart of Gondor is somewhere the shadow can do much damage, if that is the theme you want to pursue. But I think we are going in circles, and clearly we have different ideas of what constitutes an adventure, for I feel no such constraints on what I choose to weave stories around.Terisonen wrote: ↑Sun Feb 11, 2018 11:52 amIn a RPG game, you must have a tension to made play interesting. In ME, tension is provided by exposure of the work of the ennemy, be it sorcery, 'monster' or moral dilemna. Mirkwood and all Rhovanion is in direct exposure of that, as is Eastern Gondor. Old scars of past linger around Bree and in Arnor. Not in Dol Amroth or Pelargir. There is the occasional raider from Umbar coming, but nothing rooted in the very earth where you live. Pelargir is not a backward town, nor Dol Amroth, but I doubt their value as a room for adventure.
Hey, I didn't bring it up!
I think you could bring in a lot of the concepts of high romance into TOR using Dol Amroth as the funnel. Even if they don't go full plate (there I mentioned it too) they still have knights there and I'd like to see them being culturally different to the Men of Minas Tirith etc. Maybe a set of optional rules around Honour and Glory as a replacement for Standing would be an option as well.Otaku-sempai wrote: ↑Tue Feb 13, 2018 4:13 pmBack on topic: Dol Amroth would make for a terrific Sanctuary.
Yes, I agree with that. I would also suggest that pirate attacks in the Bay of Belfalas would most likely be the work of the Corsairs and part of the Enemy's strategies to weaken Gondor. And seemingly mundane crimes might prove to be connected to much more devious plots hatched by Sauron or his agents.Glorelendil wrote: ↑Tue Feb 13, 2018 5:25 pmI do also think that Dol Amroth and Pelargir hold promise as fertile ground for adventures, and I think that Terisonen's observation/concern is valid. I would like to see those adventures tie into both the ancient history of Middle-earth and the current struggle against the shadow, and not just be border skirmishes to fight, pirate incursions to repel, and mundane crimes to solve. I want to be frequently (if not constantly) reminded that there's a bigger and more important Enemy out there.
Existing maps of Mordor for TOR (and now AiMe) already take us as far south as the mouth of the River Harnen at the border of Harad (though I think the maps are in error in placing Far Harad north of the City of Umbar; I'd like to know the thinking behind that). Plenty of other maps of Middle-earth extend well into the region of Umbar, and maps from outside sources for the City of the Corsairs are not difficult to find. So I'd say you're in good shape on that front!Mim wrote: ↑Tue Feb 13, 2018 7:49 pmThus, I'm writing a chronicle that starts the companions in that area and am converting adventures from TOR, D&D (gasp), et al: they'll tangle with everything from Corsairs, to smugglers, to Orcs from Isengard (and the whole can of worms that opens up about revealing Saruman), to the Dark Men of the Mountains, and perhaps even a Corsair shipwreck where the dead do not rest easily...
To summarize, they'll battle to halt the spread of the Shadow in the true vein of Middle-earth, while simultaneously venturing into uncharted waters, as it were (they may even head south).![]()
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