Long Term Adventuring NPCs

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PencilBoy99
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Joined: Tue Jun 14, 2016 10:12 pm

Long Term Adventuring NPCs

Post by PencilBoy99 » Sun Feb 04, 2018 8:55 pm

My player's want to adventure permanently with a Hill-Man they met in Ruins of the North. The NPC / Antagonist rules don't really seem built for Long Term play as NPCs. For example, how many Hope does an NPC Hill Man have?

Is there a good way to expand the NPC-building rules enough so that they have a workable companion without having to create a full character sheet for him?

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Rich H
Posts: 4156
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Long Term Adventuring NPCs

Post by Rich H » Sun Feb 04, 2018 11:06 pm

Just make stuff up applicable to the NPC in question and what you want them to do in the game and/or how you want them to support the PCs. It really depends on how detailed you want to get in fleshing out the NPC as to how far you develop them: going from the current LMC stat blockas presented in supplements and adventures, to one like Beorn in the main rulebook, all the way up to basically giving them all the elements/rules of a fully statted PC.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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