It has occurred to me that a mechanic that might reflect this distinction would be one in which higher permanent shadow effectively inoculates you against certain types of shadow gain. Or, at least, reduces the chances of getting shadow (which really is what most inoculations do anyway...they reduce probability.)
That is, once your heart has hardened, actions or events that might result in shadow for the more...innocent... are less likely to faze you. Or to make you sink further into the shadow.
It's probably not needed, and might make things overly complicated, but it could add some nuance/depth to the whole shadow points thing.
Shadow for killing innocuous orcs
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Re: Shadow for killing innocuous orcs
The Munchkin Formerly Known as Elfcrusher
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Re: Shadow for killing innocuous orcs
This effect that some things hit you harder the first time you do/behold them has come up sometimes related to Corruption.
Also to make the first killing of a character grant Shadow points. And maybe the first killing of a human (even if it is an Evil Man) to grant some more.
It could be interesting for a game focused on the downward spiral of madness and shadow (a Gotham based RPG should revel in those mechanics! ). But in TOR these decisions are probably best left to the LM's and his group's likings. Some groups might prefer a grimer Middle-earth, or a campaign about the losing of innocence from some farm boys of Bree, and the game already provides you with mechanics to do so. The entry "gain Shadow points for watching acts of violence" can be adopted for multiple situations.
TOR, in his own tolkienish way, also handles the growing difficulty to gain Shadow points: the more a character grows, the higher his Wisdom is, and therefore his resistance to be soaked in Corruption.
On the other hand, also his Hope should have diminshed and some Permanent Corruption might have been gained (the losing of innocence), so that while gaining Shadow is more difficult (your heart has hardened), each point gained is more significant towards the final break of the character.
I know that Wisdom in TOR does not represent a heart hardened by harrowing experiences, but it could be fun to be played that way by a player.
Also to make the first killing of a character grant Shadow points. And maybe the first killing of a human (even if it is an Evil Man) to grant some more.
It could be interesting for a game focused on the downward spiral of madness and shadow (a Gotham based RPG should revel in those mechanics! ). But in TOR these decisions are probably best left to the LM's and his group's likings. Some groups might prefer a grimer Middle-earth, or a campaign about the losing of innocence from some farm boys of Bree, and the game already provides you with mechanics to do so. The entry "gain Shadow points for watching acts of violence" can be adopted for multiple situations.
TOR, in his own tolkienish way, also handles the growing difficulty to gain Shadow points: the more a character grows, the higher his Wisdom is, and therefore his resistance to be soaked in Corruption.
On the other hand, also his Hope should have diminshed and some Permanent Corruption might have been gained (the losing of innocence), so that while gaining Shadow is more difficult (your heart has hardened), each point gained is more significant towards the final break of the character.
I know that Wisdom in TOR does not represent a heart hardened by harrowing experiences, but it could be fun to be played that way by a player.
Re: Shadow for killing innocuous orcs
I'm sure Tolwen wrote some house rules and published them in OM that dealt with that. Or is my mind playing tricks on me?Glorelendil wrote: ↑Thu Apr 19, 2018 12:55 amIt has occurred to me that a mechanic that might reflect this distinction would be one in which higher permanent shadow effectively inoculates you against certain types of shadow gain. Or, at least, reduces the chances of getting shadow (which really is what most inoculations do anyway...they reduce probability.)
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Shadow for killing innocuous orcs
You're right about your mind - it is not playing tricks on youRich H wrote: ↑Thu Apr 19, 2018 9:10 amI'm sure Tolwen wrote some house rules and published them in OM that dealt with that. Or is my mind playing tricks on me?Glorelendil wrote: ↑Thu Apr 19, 2018 12:55 amIt has occurred to me that a mechanic that might reflect this distinction would be one in which higher permanent shadow effectively inoculates you against certain types of shadow gain. Or, at least, reduces the chances of getting shadow (which really is what most inoculations do anyway...they reduce probability.)
In OM14 I had an article about Hope and Shadow, and even though it was not specifically geared towards the question of this thread, parts of it adressed a question with similar effects (how to represent "normal" criminals and their misdeeds in the Hope/Shadow mechanic), so that you could easily use those ideas (either as written or further modified) to represent the thoughts mentioned above - good catch
Best
Tolwen
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Re: Shadow for killing innocuous orcs
Excellent use of the Summon Tolwen spell, Rich!
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).
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Re: Shadow for killing innocuous orcs
...now roll for Shadow...
The Munchkin Formerly Known as Elfcrusher
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