Agree, it’s essential the PCs have a clear goal/need but the Encounter structure is basically just a way to objectively determine how successful a series of extended checks is (agree the Introduction part is a nice bit of tailoring to this specific use). 4e Skill Challenge outcomes follow exactly the same mechanics (minus the Intro part) and have been successfully used to model social conversations, chases, assassination attempts, espionage, defense of a castle, etc., etc. Some people hate the structure but for those that like it and make it work, it can be an extremely flexible tool.Mytholder wrote: You can expand the model to other, similar interactions, but Encounters work best when the PCs are in need and they're on the home ground of the person whose Tolerance is being tested.
Tolerance is sort of unique to the kind of situations you are talking about but Tolerance can easily be swapped for another Failure Number, something else more appropriate to another type of “Encounter” – say using the spread in Perception scores to set the “Tolerance” for how many failures the party can endure in a chase scene (representing how far away they were in the beginning). Even = 3 failures, Party +1 = 4 failures, Party -1 = 2 failures.