That's nice and simple, but I see a weak spot I encountered also when making my rules: there's no real trade-off when using two identical weapons (2 daggers, 2 short swords, 2 axes: edge and injury values are just the same). In that case, it's simply better to wield two instead of one, which is something I would avoid: no obvious choices in my games, everything is a give and take.Woodclaw wrote:Hence my rule was basicly that a character fighting with two weapons may roll the feat dice twice and use the best result, but if he does so he must use the secondary weapon damage, edge and injury values (the secondary weapon can't have an encumbrance higher than 1, similar to your rules). And that's pretty much all.
A simple solution to that would be the very same solution I adopted: add 1 (maybe 2, in this case) to Fatigue when double-wielding. Then, it's a (slightly) less obvious choice, since your players may prefer to keep their Fatigue as low as possible.
I agree that my solution is by far more complex than yours, but it also gives more depth to combat stances management, while keeping game balance, strictly mathematically speaking