aramis wrote:I had a player use it to benefit when travelling - Smoke and Skeeters don't mix, and they were in swamp, a favored skeeter hatching venue. "We made it! And note, my friends, no mosquitoes bothered you while I lead into the wind!" (He used it for an Adv. Point trigger.)
At another point, he used it to draw out a troll from its cave... right into an ambush by the rest of the party.
Now, I, myself, used to smoke a pipe. It was great when hiking - it really does discourage mosquitoes. More than once, my lit pipe was used to light slightly damp tinder in the damp - you can dry the surface enough with the pipe to get it started. It's also rather relaxing if not inhaling, and if one is tired or fatigued, some deep inhales gets the stimulant nicotine into the system. And, on winter days, a warm pipe bowl is great when you need to warm up the fingers for delicate tasks. It's also not uncommon to have 2 or 3 different tobaccos - I used to carry 2 routinely. Captain Black gold or royal for "I need a fix" and Heather and Honey blend for a relaxing smoke; I often would also carry a third blend, usually a cherry blend. Each was a different cut, and burned differently; Captain Black smoked fast; the heather and honey quite slow. (Heck, I could take one cigarette, load it into the pipe instead, and get 30 minutes of smoking time... but the same pipe, with the H&H, would smoke continuously for about an hour.)
Good stuff Aramis. Thanks for sharing.
In last week's game I ran, the hobbit used his trait for one success in a roleplaying encounter....
SPOILER: Stewed Hobbits adventure....
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The heroes had just gotten to the Easterly Inn - beginning Stewed Hobbits adventure in TftW. When Dody approached the party with his quest needs, they identified that he was quite anxious and upset about the situation and of hearing of the goblins/orc in the nearby mountains where his brother was.
The hobbit wanderer of the party offered a "soothing blend of pipeweed" to Dody to relax him, essentially using the Specialty trait to auto-win one courtesy roll for their roleplaying encounter. They finished with the encounter with the 7 successes needed to maximize their standing with Dody and only 2 fails (out of the 5 allowed for the Tolerance).
So they did extremely well.
I know that Smoking trait will come in handy again when they meet Shanker to identify the pipeweed he's carrying that he stole from Dindy.
Robert