Post
by Dunheved » Thu Apr 17, 2014 3:46 pm
I have a few...
Scenario: The Border War – The Magnificent Seven (where did I think of this?)
Three Woodmen arrive at the Easterly Inn. Their village has been visited by a large group of Viglund’s men. This group is acting almost independently of Viglund (NOTE: their removal will strengthen Viglund) and it has visited the Woodmen's village in Summer: promising to collect most of the harvest when they return before crossing & going north into hiding amongst the Hillmen of Gundabad. The Woodmen are asking for help. After recruiting a Wood Elf the crew go to the rescue of the village. When they arrive they will find that some of the villagers fear the fight and will later attempt to betray the crew. The bandits will try to bribe them off. In all there are between 40 and 50 bandits, mostly mounted, but only a dozen of the bandits are above average fighters. Many of the normal bandits are Craven (1 Hate point) and carry spears or daggers only. If they are over-awed they will not attack the village until the following day: and only then if one of the bandit leaders re-instils Hate points to them. There is a leader for every nine minion bandits and the group is led by two brothers who are the bandits’ chieftains.
Scenario: The Border War – The Spy who came in with the Cold
In this winter based scenario one of Viglund’s trackers is attempting to map some of the Beorning lands. Locals describe him as the White Ghost as a few rare sightings of the man near dawn or dusk by villagers have the man being spotted as a white shape often low down on the ground. In fact he is a white werewolf and will be a formidable adversary. He will be able to call a wolf pack in to assist him at night. The more information the group can get about the werewolf [Riddle; Insight; Explore;Hunting] the better to increase their Lore: e.g. what herbs are effective & how; what killing strokes work; ways to read/identify the werewolf during day or during night; what information has been passed back; learning the wolf language. However the longer the group take, the more information the Spy will get, and the more likely he will decide to conclude his mission. A further fact to learn is how the information is returned and to who.
Scenario: Dances With Wargs. (Apologies for title?)
Contact with a wounded Eagle[May be the link after Those Who Tarry No More] reveals that there is a warg pack in the area. What are they after? Tracking/Hunting the pack and then destroying it.... before it causes harm to the area.
Scenario: The Good, the Bad and the Uruk... do I need to say more?
Scenario: The Border War – the Hunt for Red Ottover (is there no end to my puns?)
Returning to the Easterly Inn the group encounter a small group of Beorning trackers who are following the trail of a gang of Viglund’s slaver raiders. [Awe;Insight;Persuade;Healing;Riddle]The slavers have taken a boy, ‘Red’ Ottover, the middle son of a local Beorning chieftain. However the trackers have recently beaten off a wolf pack and have taken injuries. The group take on the task and follow the trail. They will travel north by the edge of Mirkwood, discover and scout[Hunting;Search;] around the raider camp, then identify where the boy is. They will have to safely recover the hostage [Stealth; Battle;] and kill the raiders. The raiders number approximately half as many again as the rescue group, and they are led by a strong Huntsman. If they do not recover the hostage carefully his throat will be cut to stop his rescue. The raider sentries are not alert as they do not know they are being tracked. Searching the camp may offer some rewards (quality armour or weapons, maps/plans, money, tools, a hunting horn, a clue to the raiders’ base). Finally the group must return the boy and collect their reward (if any).
FINALLY I am planning out a Scenario collection of mini-tales 'RedDwarf I to RedDwarf VIII' - here the adventuring group occsionally cross the path of the Red Dwarf Mining Company: a Rhovanion - Wilderland based extraction company with a knack for getting into trouble. [I hope it sounds familiar.] These are small episodes that are deliberately short events for those occasions when there is little gaming time or when some introductory simple tasks are all that are needed for introductory or inexperienced adventurers.
Apologies if any of these overlap some of the great ideas submitted already.