Darkening of Mirkwood

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Yusei
Posts: 319
Joined: Thu May 09, 2013 2:35 pm
Location: Paris, France

Re: Darkening of Mirkwood

Post by Yusei » Tue Apr 15, 2014 6:59 pm

Angelalex242 wrote:the book recommends 13 per year.
Does it? I think the suggested ratio is one adventure per year, and my adventures rarely provide that much XP.

My group is close to having played 20 adventures, and they are nowhere near god-like. And they're in no risk of being shadowed out, given that they're wise/crafty enough to keep their shadow in track. I may be too nice, but I've played published adventures as they were written, and I've tweaked the shadow rules so they'd be tougher on the players.

User avatar
Yepesnopes
Posts: 271
Joined: Wed May 08, 2013 4:55 pm

Re: Darkening of Mirkwood

Post by Yepesnopes » Tue Apr 15, 2014 8:36 pm

If your player characters die of old you are a soft LM! :twisted:

Otaku-sempai
Posts: 3400
Joined: Sun May 12, 2013 2:45 am
Location: Lackawanna, NY

Re: Darkening of Mirkwood

Post by Otaku-sempai » Tue Apr 15, 2014 8:57 pm

For Michebugio:

1 - Middle Age (36 to 50 years old): a LM can force a re-roll or impose a failure aggravation on Common Skills related to Body, but only to those actions that would need an excellent or near-optimal body condition.

2 - Old Age (51 to 60 years old): a LM can force a re-roll or impose a failure aggravation on Common Skills related to Body, to all actions except simple or routine efforts (like riding, marching, swimming calm waters, jumping very short distances)or actions that require only a small exertion from the character.

3 - Very Old Age (61 to 70 years old): a LM can force a re-roll or impose a failure aggravation on Common Skills related to Body to all actions except the simplest ones (like walking quickly, or riding at slow speed). He can also force a re-roll or impose a failure aggravation on Weapon Skills.

4 - Venerable (71+ years old): a LM can force a re-roll or impose a failure aggravation on all rolls that may add Body to the result (Body-related Common Skills, Weapon Skills and Protection rolls). He can also force a re-roll or impose a failure aggravation on other Common Skills, whichever he deems appropriate for the character.


Your suggest has merit, but the ranges you supply would only apply to normal (non-Dunedain) Men. I'm not sure how your table would apply to other races (excluding Elves, who would be immune to most ageing effects).

Men (Normal)
- Middle Age: 36-50 years old
- Old Age: 51-60 years old
- Very Old Age: 61-70 years old
- Venerable: 71+ years old
Dunedain
- Middle Age: 61 to 90 years
- Old Age: 91 to 120 years
- Very Old Age: 121 to 140 years
- Venerable: 141+ years
Hobbits
- Middle Age: 46 to 65 years old
- Old Age: 66 to 80 years old
- Very Old Age: 81 to 95 years old
- Venerable: 95+ years old
Dwarves
- Middle Age: 111 to 150 years old
- Old Age: 151 to 180 years old
- Very Old Age: 181 to 210 years old
- Venerable: 211+ years old

The above are just rough estimates by me. Refinements are welcome.
Last edited by Otaku-sempai on Tue Apr 15, 2014 9:28 pm, edited 1 time in total.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

User avatar
Rich H
Posts: 4160
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Darkening of Mirkwood

Post by Rich H » Tue Apr 15, 2014 9:27 pm

Angelalex242 wrote:That'd be 19 (or 20?) adventures in a row without dying or being Shadowed out. Besides, a character with 20 adventures should essentially be a 'god' character with 260+ xp, considering the book recommends 13 per year.
Where do you think the books suggest this?
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

User avatar
Woodclaw
Posts: 408
Joined: Fri Dec 27, 2013 1:48 pm
Location: Como, Italia

Re: Darkening of Mirkwood

Post by Woodclaw » Wed Apr 16, 2014 7:00 am

My biggest concern in a multi-generational campaign would be elves. Due to their immortality a elf player might want to keep his character around throughout the whole campaign, which will cause a considerable shift in power.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

Beran
Posts: 1059
Joined: Wed May 08, 2013 5:03 pm

Re: Darkening of Mirkwood

Post by Beran » Wed Apr 16, 2014 7:49 am

I for one am not a player or GM who lives and dies by game balance. I personally feel that elves and dwarves should be a bit better then Manish PC, they've had a lot longer to train and gain knowledge. As long as it isn't overly so. And unfortunately the system as written would allow too much of a power shift if this case were to occur. In TOR the PCs are either mediocre or excellent at skill use...there really is no in between. And it is the skill power creep that kind of worries me about campaigns like DoM. That could be, by the end, characters in ME who are better and tougher then the Fellowship.

Angelalex242
Posts: 1116
Joined: Mon Dec 02, 2013 7:52 pm
Location: Valinor

Re: Darkening of Mirkwood

Post by Angelalex242 » Wed Apr 16, 2014 9:32 pm

I don't remember where it says 13 per year. I just remember the GM in my rpol.net game saying...

Huh, interesting that the suggested average is about 13 XP per in-game year. With 12 I got you guys pretty close, for not having read that section recently enough to have remembered it!

Not sure where he got that number...

On Elves (and dwarves, and dunedain) in generational campaigns:

This races are supposed to be more powerful then ordinary men. Their lifespans help aid this. In a 6 generation campaign, the Dunedain will need to be replaced twice, the dwarf only once, and the elf not at all.

Otaku-sempai
Posts: 3400
Joined: Sun May 12, 2013 2:45 am
Location: Lackawanna, NY

Re: Darkening of Mirkwood

Post by Otaku-sempai » Mon Apr 21, 2014 8:59 pm

DoM is shipping from the printer to warehouses. Apparently, we still have a bit of a wait; but the physical release is getting closer!
Last edited by Otaku-sempai on Tue Apr 22, 2014 3:55 pm, edited 1 time in total.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

User avatar
Rich H
Posts: 4160
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Darkening of Mirkwood

Post by Rich H » Tue Apr 22, 2014 2:21 pm

Angelalex242 wrote:Not sure where he got that number...
Not from the rulebook, that's for sure.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Post Reply

Who is online

Users browsing this forum: No registered users and 8 guests