The rules about +1 edge is from Yepesnopes. He got no houserule by his name

Yep, sorry, I didn't mean to be so blunt/decisive. It is flawed from the point of view that it doesn't allow for strategic choices in stances but may only be flawed if those choices affect outcome. Apologies again, I'm subconsciously probably a bit defensive over the RAW when such sweeping changes are being proposed as I just can't imagine that they are 'broken' in such a way.Elfcrusher wrote:"Is" or "might be"?
Not as far as I'm aware. Thogrim, the dwarf PC in my campaign, has a long hafted axe skill of 3D and switches from Defensive to Forward when he is Wearied and not before. Dwarves have high Endurance and along with their Cultural Blessing this helps provide a larger gap between max Endurance and when they become Wearied. In battle when he is Wearied and in Forward stance he effectively outlasts his opponents, trading blows/endurance loss, but also resisting Wounds with his ridiculously high protection rolls.Elfcrusher wrote:In this particular case the doubt creeping into my mind is: If a more aggressive stance increases survivability for some armor types, but not others, then wouldn't it be better to use it all the time, not just when weary?
I think running it for a dwarf and switching to Forward when Wearied would be a good test to see how it effects results.Elfcrusher wrote:"But I'll tell you what; I'll add it to the model. Tell me the logic you want heroes to follow and I'll code it. Maybe I'll add a new group of checkboxes for tactics.
Rich, truth to be told, initially I don't believed Elfcrusher's numbers.Rich H wrote:Yep, sorry, I didn't mean to be so blunt/decisive. It is flawed from the point of view that it doesn't allow for strategic choices in stances but may only be flawed if those choices affect outcome. Apologies again, I'm subconsciously probably a bit defensive over the RAW when such sweeping changes are being proposed as I just can't imagine that they are 'broken' in such a way.Elfcrusher wrote:"Is" or "might be"?
My initial idea was that becoming Wearied (ie, when endurance is equal or less than fatigue) is congruent to being Miserable (ie, when Hope is equal or less then Shadow) and should therefore have something with the same feel happen when an Eye is rolled. Miserable produces a Bout of Madness which lasts for a 'scene' but then Shadow resets so it's not the same as being Wearied as that only 'resets' when a character gets a good night's sleep, assuming their endurance is higher than fatigue.Sprigg wrote:Perhaps if an eye is rolled, the character is now unable to take strenuous action without assistance (jumping, climbing, fighting, carrying a heavy load, etc)?
Well, it's not impossible. Warhammer had a similar problem - there was a well known running joke of the naked dwarf, so it's not without precedence within RPGs.Corvo wrote:Rich, truth to be told, initially I don't believed Elfcrusher's numbers.
I was sure -by gut feeling- that 2 or 3d armour was mandatory. I laughed at the fools that wrote about going unarmoured or with just 1d. Literally.
Really? I love Rich way more than I love the game.Corvo wrote:
I love this game at least as much as you: this is the reason I'm trying to solve that problem
Users browsing this forum: No registered users and 10 guests