Well, the 1 point reduction for each Tengwar isn't the hard part. The hard part is:Evening wrote:I’m not sure what you mean. Do your players have trouble remembering their armour’s protection ratings for when an orc or a spider roll’s their weapon’s Edge number?This isn’t any different, except you’re not making a skill check. Every 6 you roll knocks off 1 point of damage. If you roll a rune or an eye, something good or bad happens.
Michebugio's player: "so, I got 2 Tengwars, it's 2 points off. Am I wearing Leather or Mail? Ok, Mail: +1 DR on top. That makes 3 points of damage reduction. Then what did I just score on the Feat dice? Oh, damn: it was an Eye. Screw that 3 points, I didn't reduce anything. Oh wait! Did I score any 1s with the Success dices? Too late: I already grabbed them, can't remember which were the scores, except the 2 Ts! Wait, maybe there was a 1. Yes, definitely: so what happens? Ok, I also get knocked back and now my mail rolls 1 dice less. Got it. No, wait: what does it mean 'knocked back'? And where do I write the armor damage on my character sheet?"
*On the next turn, an orc hits him*
Michebugio's player: "Ok, I want to reduce damage again. Could you explain me what do I have to roll? From the start, please".
Michebugio: *knocks his head against the wall*