I'm not sure it's RAW as I don't have my books to check but it's certainly something I've adopted and is a great idea as like I said earlier it mechanically marks the change between the relatively good years at the beginning of the TOR campaign and the return of the Shadow.Heilemann wrote:There we go. Where's that from? It's one of those things that makes it almost mandatory to take the company through Mirkwood as early as possible so as to establish how it changes over the years.Rich H wrote:Reading previous posts may help!![]()
Rich H wrote:Shadow Lands and Dark Lands
Shadow lands are treated in all respects as Wild lands until 2947. Dark lands are treated as Wild lands until 2947, then Shadow lands until 2951.
That was the experience when I wanted to achieve when I wrote that scenario and the encounters within it.Heilemann wrote:My company got exceptionally lucky; they have Balin as a guide of course (we're running To Journey's End, about to fight at Amon Naugrim). One of them has gained significant fatigue, a factor the effects of which you shouldn't underestimate when it comes to feeling the pressure of Mirkwood. Stack up some fatigue and the next skirmish might turn out quite different.
When I described the company of heroes stepping out from under the eaves of the trees on the western side of Mirkwood and seeing the Vale of Anduin in mid summer; the water of the river glistening and shimmering in the distance, the green rolling hills, and the line of the Misty Mountains beyond the players all breathed a collective sigh of relief. They certainly felt that the journey was taxing and extremely dangerous.