Elfcrusher wrote:I think you really touched on the answer in your first post: skill points express what you're "good" at on an everyday basis. The "favoured" tag indicates something different; something you can rely on in a pinch. Not sure what the language is to describe it in "in-character" terms, but it's a probability-smoothing mechanic I really like in this game.
Yes, Hope expenditure mechanic is pure gold. It gives the opportunity to players to stare in the eyes of the Random God saying: "not today!"
Also, I believe that many, if not all, of the "numbers" in your character sheet have really little impact taken one by one. Assigning 1 to 3 points to a Favored Attribute is a little difference, 1 point of difference in Body isn't that much, a Favored Skill isn't that different from a normal one, 2 points more of Endurance don't seem decisive, as 3 points of Fatigue less.
But then... you sum up everything, and during play you actually realize that your character is unique, with his strenghts and weaknesses, and your choices DID make an impact on his actions.
By the way, I still think that a Favored Skill needed a little extra "oomph". Just a little. And I think Rocmistro hit the sweet spot.