Post
by Ferretz » Thu Jul 04, 2013 10:54 am
Ok, I've been giving it a bit more thought, and I would like to get rid of numerical bonuses and penalties as much as possible.
Distinctive Features on weapons, armour and other permanent gear is a good idea, and it really follows up the flavour of the books too. But to avoid any confusion, I would call them Qualities instead.
Here's one idea for how to handle permanent gear:
Each piece of permanent gear has a TN (for example TN 16 to craft a Sword). If the roll succeeds, the item gains one point to spend on Qualities. A Great Success gives two points and an Extraordinary Success gives three. If the roll is failed, a regular item is produced without any Qualities, and if an Eye of Sauron is rolled, the character fails to even produce that.
Qualities are advantages that can be uses once per Adventure Phase for each point that is invested in them. A Companion who rolled a Great Success could, for example have two different Qualities that could be used once each, or one Quality that can be used twice.
Qualities represent a moment where the item really comes into focus, like the places in the books where a specific sword, shield or other item is described. When a Quality is used, the player should roleplay it and describe how and why the Quality is used. For example, a Companion carries a sword with a Quality called Sharp Edge. He could spend one "Quality Point" to invoke it, giving a specific description of the sword and it's sharpness, and get automatic Edge for that attack.
Qualities for armour could be things like "Light" (automatically pass a Fatigue Check, maybe?), "Embossinged" (+1 Tolerance in Encounters that rely on Valour), "Solid" (pass one Protection test).
In addition, a Companion could even spend more Fellowship Phases working on his gear. Let's say he fashioned a sword with a Great Success, giving him two points of Qualities. Next Fellowship Phase, he could improve it, adding one more point for an Ordinary Success, two for Great and three for Extraordinary. But there's a risk here. On a failed roll, no points are added. But rolling an Eye of Sauron would remove a Quality point.
So, that's just off the top of my head. Any thoughts?
E.