Events for Holdings

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Rich H
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Re: Events for Holdings

Post by Rich H » Mon May 19, 2014 2:36 pm

Here's a summary of what I've developed so far:

1) A Holding is awarded to a character based upon their Standing. This can be taken at any time during a Fellowship Phase as an Undertaking 

2) Holdings have a Rating that may be increase but each Holding has elements that may be developed within it.    

* The overall rating of a Holding is the sum total of all the elements/Improvement that have been developed.   
* These Improvements are things like: Farm (Crops), Farm (Livestock), Iron Mine, Gold Mine, Hunting Lodge, Stronghold, Vineyards, Fishing, Market, etc.   
* Each Improvement increases the Rating of the Holding by 1 to a maximum of 6.   
* Therefore only 6 improvements are needed to reach the maximum rating of a Holding but more can be developed (to increase Treasure revenues and/or insulate against mishaps events).   
* Certain Improvements can only be developed in certain areas, mainly limited by geography - for example, iron can be mined in mountainous terrain but farm (crops) cannot be grown. 

3) Certain Improvements generate Treasure whereas others require Treasure to maintain 

4) Treasure can be spent to invest into the Holding to improve its Rating (ie, build/acquire new Improvements)

5) Events... Gandalf / Sauron - check Book of the Manor. Gandalf are positive events, Sauron are mishap events, results in between these produce results similar to that outlined in DoM - ie, they either generate excess Treasure or cost Treasure to maintain 

6) As a Holding's rating improves, so too does a character's Standing, therefore developing a Holding is a way of demonstrating within the system how Treasure spent to improve Standing works - ie, a character spends it on their Holding thereby increasing their political/economic Standing within their culture.  

... That's about it. Apologies for any typos in the above, it was posted from my phone.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Woodclaw
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Re: Events for Holdings

Post by Woodclaw » Mon May 19, 2014 5:02 pm

That's a pretty good model Rich.
Rich H wrote:4) Treasure can be spent to invest into the Holding to improve its Rating (ie, build/acquire new Improvements)
At this point a new fellowship undertaking might be: Improve Holding.

As for the cost I think that simply improving the holding should cost based on the new Holding rank (new rank times 2 or 3).
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

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beckett
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Re: Events for Holdings

Post by beckett » Mon May 19, 2014 7:33 pm

Woodclaw wrote:That's a pretty good model Rich.
Rich H wrote:4) Treasure can be spent to invest into the Holding to improve its Rating (ie, build/acquire new Improvements)
At this point a new fellowship undertaking might be: Improve Holding.

As for the cost I think that simply improving the holding should cost based on the new Holding rank (new rank times 2 or 3).
The Darkening of Mirkwood already has a new Fellowship Phase Undertaking that I think can be used for this: Tend to Holding.
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beckett
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Re: Events for Holdings

Post by beckett » Mon May 19, 2014 7:36 pm

Rich H wrote:Here's a summary of what I've developed so far:

1) A Holding is awarded to a character based upon their Standing. This can be taken at any time during a Fellowship Phase as an Undertaking 

2) Holdings have a Rating that may be increase but each Holding has elements that may be developed within it.    

* The overall rating of a Holding is the sum total of all the elements/Improvement that have been developed.   
* These Improvements are things like: Farm (Crops), Farm (Livestock), Iron Mine, Gold Mine, Hunting Lodge, Stronghold, Vineyards, Fishing, Market, etc.   
* Each Improvement increases the Rating of the Holding by 1 to a maximum of 6.   
* Therefore only 6 improvements are needed to reach the maximum rating of a Holding but more can be developed (to increase Treasure revenues and/or insulate against mishaps events).   
* Certain Improvements can only be developed in certain areas, mainly limited by geography - for example, iron can be mined in mountainous terrain but farm (crops) cannot be grown. 

3) Certain Improvements generate Treasure whereas others require Treasure to maintain 

4) Treasure can be spent to invest into the Holding to improve its Rating (ie, build/acquire new Improvements)

5) Events... Gandalf / Sauron - check Book of the Manor. Gandalf are positive events, Sauron are mishap events, results in between these produce results similar to that outlined in DoM - ie, they either generate excess Treasure or cost Treasure to maintain 

6) As a Holding's rating improves, so too does a character's Standing, therefore developing a Holding is a way of demonstrating within the system how Treasure spent to improve Standing works - ie, a character spends it on their Holding thereby increasing their political/economic Standing within their culture.  

... That's about it. Apologies for any typos in the above, it was posted from my phone.
Great stuff, Rich. I just picked up the Book of the Estate. Should I get the Book of the Manor as well? I'm wondering if it has more events I can mine for Holdings in TOR.
Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better.


I'm one of the Look-outs in the Fellowship of the Spam Cops.
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Rich H
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Re: Events for Holdings

Post by Rich H » Mon May 19, 2014 8:29 pm

beckett wrote:Great stuff, Rich. I just picked up the Book of the Estate. Should I get the Book of the Manor as well? I'm wondering if it has more events I can mine for Holdings in TOR.
Cool, glad you like it; I still need to write it up but will share with you when I have a draft so you can test drive it.

I haven't actually got Book of the Estate so I don't know what's in it. I have a feeling it's just an update/expansion of Book of the Manor so it's probably not worth buying that one as well. Not sure for certain though.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Woodclaw
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Re: Events for Holdings

Post by Woodclaw » Tue May 20, 2014 7:22 am

beckett wrote:
Woodclaw wrote:That's a pretty good model Rich.
Rich H wrote:4) Treasure can be spent to invest into the Holding to improve its Rating (ie, build/acquire new Improvements)
At this point a new fellowship undertaking might be: Improve Holding.

As for the cost I think that simply improving the holding should cost based on the new Holding rank (new rank times 2 or 3).
The Darkening of Mirkwood already has a new Fellowship Phase Undertaking that I think can be used for this: Tend to Holding.
I know but since Rich's rules are a bit different from the usual ones I think that some tweaking is in order.
"What is the point of having free will if one cannot occasionally spit in the eye of destiny?" ("Gentleman" John Marcone)

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zedturtle
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Re: Events for Holdings

Post by zedturtle » Tue May 20, 2014 9:52 am

Yeah, my rules have Establish Holding, Improve Holding and Tend to Holding as separate undertakings. Establish Holding is for those heroes who want to start from scratch; you can also Receive Holding as a reward for valourous deeds...

I bought Book of the Manor, will be drawing inspiration from it.
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zedturtle
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Re: Events for Holdings

Post by zedturtle » Thu May 22, 2014 1:55 am

Here's a look at the first page of the rules I'm working up for Holdings, to give y'all an idea of where I'm going:

Image
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Rocmistro
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Re: Events for Holdings

Post by Rocmistro » Thu May 22, 2014 2:35 am

I love it so far zed. Where is page 2?
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zedturtle
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Re: Events for Holdings

Post by zedturtle » Thu May 22, 2014 3:33 am

Rocmistro wrote:I love it so far zed. Where is page 2?
In my mind, alas...
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