What I would like to see in future rules
What I would like to see in future rules
Just as an excercise of feedback, I was thinking to write a list we would like to see in future suplements. I know some of these are already in some fan made documents (BTW, really good ones) but I have the hope that C7 maybe listen of them:
1. More Calling traits. Just one for calling make them reiterative through the characters
2. More options in Wisdom and Valour for each culture and generic
3. Aditional option rules for Combat
4. Better guidelines to reward Advance Points
1. More Calling traits. Just one for calling make them reiterative through the characters
2. More options in Wisdom and Valour for each culture and generic
3. Aditional option rules for Combat
4. Better guidelines to reward Advance Points
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Re: What I would like to see in future rules
There are at least two sections in the rules about Advancement points and Francesco has posted on the forum probably a couple more things clarifying the awarding of advancement points in response to queries and he's posted on his blog as well. Short of telling LMs award this number of APs for succeeding at a test and this much for succeeding with a great success etc., I don't know how more could be done to make it clearer.buddhax wrote:4. Better guidelines to reward Advance Points
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon
Re: What I would like to see in future rules
I would like to see:
- more rewards/virtues (so that two adventurers from the same culture actually look different)
- more ways to spend XP (I've already added a few as house rules)
- more adventures written by Mytholder![Smile :)](images/smilies/icon_e_smile.gif)
- more rewards/virtues (so that two adventurers from the same culture actually look different)
- more ways to spend XP (I've already added a few as house rules)
- more adventures written by Mytholder
![Smile :)](images/smilies/icon_e_smile.gif)
Re: What I would like to see in future rules
These would be useful. I've house-ruled stuff as well, as has Rocmistro so there's a need for it.Yusei wrote:I would like to see:
- more rewards/virtues (so that two adventurers from the same culture actually look different)
- more ways to spend XP (I've already added a few as house rules)
I'm writing one for Ruins of the North.Yusei wrote:- more adventures written by Mytholder
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: What I would like to see in future rules
Yeah, damn you Rich. Now that I've shared my special sauce recipe with you, I've been compelled to get in there and finish my damn houserules document once and for all!!! The pressure is on.Rich H wrote:These would be useful. I've house-ruled stuff as well, as has Rocmistro so there's a need for it.Yusei wrote:I would like to see:
- more rewards/virtues (so that two adventurers from the same culture actually look different)
- more ways to spend XP (I've already added a few as house rules)
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Re: What I would like to see in future rules
Sorry! I really like what I've read though (as discussed on email). I'm certainly using some of it in my game - maybe a few tweaks here and there, to simplify slightly for my tastes, but I think my players will really like the additions.Rocmistro wrote:Yeah, damn you Rich. Now that I've shared my special sauce recipe with you, I've been compelled to get in there and finish my damn houserules document once and for all!!! The pressure is on.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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Re: What I would like to see in future rules
As I just posted in the sticky, I'd really like to see more colorful and interesting generic Masteries, rather than just +1's here and there. Stuff that changes your gameplay.
I'd be fine with having some rewards/qualities and virtues/masteries having prerequisites. E.g. minimum valour/wisdom.
I'd also like to see one of Rich's house rules become canon: that favoured skills cost 3/level instead of 4.
And Francesco's idea for "parallelism" between Combat, Encounters, and Travel, i.e. that you roll the applicable at the start and then have bonus dice to use wherever you want. That should be canon, too, imo.
I'd be fine with having some rewards/qualities and virtues/masteries having prerequisites. E.g. minimum valour/wisdom.
I'd also like to see one of Rich's house rules become canon: that favoured skills cost 3/level instead of 4.
And Francesco's idea for "parallelism" between Combat, Encounters, and Travel, i.e. that you roll the applicable at the start and then have bonus dice to use wherever you want. That should be canon, too, imo.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: What I would like to see in future rules
LMs can't be expected to go through the forums or blogs for these sorts of clarifications.Hermes Serpent wrote:There are at least two sections in the rules about Advancement points and Francesco has posted on the forum probably a couple more things clarifying the awarding of advancement points in response to queries and he's posted on his blog as well. Short of telling LMs award this number of APs for succeeding at a test and this much for succeeding with a great success etc., I don't know how more could be done to make it clearer.buddhax wrote:4. Better guidelines to reward Advance Points
Clarifications are really the biggest thing for me, and I'm sure the RE will do a lot to alleviate that. I find that we have some problems around Encounters, simply because the amount of rigidity rules-wise actually ends up fighting against roleplaying.
Re: What I would like to see in future rules
I'm very interested in this.Rich H wrote:I'm writing one for Ruins of the North.
I smashed down the light and dared Valinor
I smashed down the light, revenge will be mine
I smashed down the light, revenge will be mine
Re: What I would like to see in future rules
Also in future rules, I'd like to see the Body attribute become more important.
I smashed down the light and dared Valinor
I smashed down the light, revenge will be mine
I smashed down the light, revenge will be mine
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