Exactly! And even in our world today: people have a favorite cue stick or bowling ball or do better in one race car vs another - as these have been designed specifically to cater to that persons slight bio-physical differences. A fighter pilot has his own plane - because he becomes one with every minor idiosyncrasy of that plane that he accounts for. Even the slightest difference in calibration of anything is noticed. And in another plane, he is not as comfortable or familiar and can be the difference of life or death.Rich H wrote:Because it's not of narrative importance to Paul so he doesn't get the bonuses until he invests in it.Yusei wrote:It raised a good question, though: why can't Roger give his sword to Paul when he finds a better one? I usually try to find a good, plot-driven reason, but hopefully such occurences remain rare.
Every improvement spent on an item is a signal to the GM from the player "hey, GM, this item is important to me", and it becomes more and more part of the narrative and the PC.
In a similar way, consider two hobbits - Frendel and Garfield. Frendel's player described him as being slight of build and only 2'7" in height. Garfield is slightly larger, described as being 3'1" by his player. Garfield has the "Small Folk" virtue and therefore has the Small trait whereas Frendel doesn't have this trait and yet he's shorter then his companion. In other words, Garfield's player has invested in making the stature of his character so its narratively important and therefore has mechanical element attached to it.
I see many of the improvements to weapons and armour in the same light.
Or....you can just use our D&D explanation when asked: fk it - it's magic!
Robert