Yusei wrote:Beran wrote:According to the way everyone here seems to think the only way he can get certain qualities added is by having some one make a new weapon.
I think I'm the only one here advocating making a new weapon. The others are saying that the old weapon can be improved by an NPC, or that an unknown quality can be discovered. I think that's fine in some cases, but not always.
Yusei's right, Beran - others, myself included, have been giving other options instead of making a new weapon so it certainly isn't everyone that's said that, not by a long shot. I think a blend of different approaches, as in most things in life, is the way to go... Go with whatever is appropriate to the problem at hand - new weapon, magic, smithing to improve the current weapon, unknown qualities discovered, and/or meta-game it rather than give an in-gameworld explanation. More than one of these easily fit any quality/item enhancement.
Yusei wrote:Two of my characters have items with a huge background relevance, but I've added "loopholes" in those backgrounds to allow improvements later. The shield mentionned earlier had undeciphered runes, that were deciphered when the player improved his Valor and got his reward, for example.
A character in my campaign, Thogrim, does something similar. He carves dwarven runes into his axe to add whatever kind of quality he currently wants for the item. The runes tell stories of his adventures and the foes he has defeated, for me that covers any kind of additional quality he may choose and also is a good reason why another wielder would not get access to those qualities because it's dwarven runey magicky stuff.