Maximum Valour and Wisdom?
Maximum Valour and Wisdom?
One thing I've been wondering about is what happens when a character reaches 6 in either Wisdom or Valour. Is it the intention that the character cannot have higher Wisdom or Valour than 6?
I'm thinking that characters like Rangers of the North and Elves of Rivendell (which will appear in the Rivendell book) should be able to have higher Wisdom and Valour than 6?
Any thoughts?
E.
I'm thinking that characters like Rangers of the North and Elves of Rivendell (which will appear in the Rivendell book) should be able to have higher Wisdom and Valour than 6?
Any thoughts?
E.
Re: Maximum Valour and Wisdom?
Based on the XP progression tables in the rules I'd say 6 is the highest. Maybe that's just for PCs though...
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Maximum Valour and Wisdom?
I'm fairly certain the intent was 6 is the max.Rich H wrote:Based on the XP progression tables in the rules I'd say 6 is the highest. Maybe that's just for PCs though...
Regardless - when one reaches 6, if I understand the rules right - that's 6 success dice being dropped for fear/corruption tests!
I think that's more than enough to pass all but the most profane tests.
That being said - if you're interested in having a "high-level game" (for no better choice of terms), then by all means allow it to go to 10 and have the PCs chase down Smaugs and Balrogs (they have wings by the way)....
Robert
Re: Maximum Valour and Wisdom?
No, we don't really want to have the heroes go all D&D on the Balrogs and dragons.
I read somewhere, a long time ago, that the Elves of Rivendell and Rangers of the North are "mightier character options" for players who want to start a little higher up the ladder, so to speak. Now, how will this work with Valour and Wisdom, I wonder. Do they start with more skills, more xp or some such?
Guess I'm just a bit starved for new TOR goodness.
-E.
I read somewhere, a long time ago, that the Elves of Rivendell and Rangers of the North are "mightier character options" for players who want to start a little higher up the ladder, so to speak. Now, how will this work with Valour and Wisdom, I wonder. Do they start with more skills, more xp or some such?
Guess I'm just a bit starved for new TOR goodness.
-E.
Re: Maximum Valour and Wisdom?
Well....I certainly won't disparage you for that!Ferretz wrote:
Guess I'm just a bit starved for new TOR goodness.
-E.
Robert
Re: Maximum Valour and Wisdom?
I would think they there power level means that they have higher starting common and weapon skills. Perhaps their Virtues and Rewards would also be of a higher power base along with their cultural trait.Ferretz wrote:I read somewhere, a long time ago, that the Elves of Rivendell and Rangers of the North are "mightier character options" for players who want to start a little higher up the ladder, so to speak. Now, how will this work with Valour and Wisdom, I wonder. Do they start with more skills, more xp or some such?
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Maximum Valour and Wisdom?
They can offset this by costing more XP to earn. Just a thought.Rich H wrote:I would think they there power level means that they have higher starting common and weapon skills. Perhaps their Virtues and Rewards would also be of a higher power base along with their cultural trait.Ferretz wrote:I read somewhere, a long time ago, that the Elves of Rivendell and Rangers of the North are "mightier character options" for players who want to start a little higher up the ladder, so to speak. Now, how will this work with Valour and Wisdom, I wonder. Do they start with more skills, more xp or some such?
Robert
Re: Maximum Valour and Wisdom?
Possibly but I'm guessing if they went this way they'd make the costs the same thus increasing the power level of those character types. I'm assuming XP and AP costs/tiers for things are always going to remain the same, whatever type of character you create.SirKicley wrote:They can offset this by costing more XP to earn. Just a thought.
Robert
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Maximum Valour and Wisdom?
More of a tangential comment, but I've always wondered... In the now dropped original 2nd and 3rd core boxed sets, if there was going to be some increase in stats, skills, etc. Kind of like the original Marvel RPG, or D&D with Paragon and other levels.
So perhaps in the remaining boxed sets we were supposed to gain +6 levels each?
So perhaps in the remaining boxed sets we were supposed to gain +6 levels each?
Re: Maximum Valour and Wisdom?
Re-reading this post brings me back to something I've pondered since the game came out - Retirement and Heroic Heritage. I wonder if following the designers guidelines for adventuring careers, the usable life-span of a character limits he or she from transcending Wisdom and Valour ranks of 6...? From where we stand in the Tale of Years at 2946, that might be four or five generations of heroes. One or two generations of exceptional heroes with the resilience to withstand the Shadow and not fall into despair, death, or madness.
On the other hand, it makes sense that the original line concept of three core sets could have addressed this by increasing the limits progressively as the Tale of Years approaches 3018. Hmm...?
I wonder how many TOR games ongoing right now are tied to the Tale of Years and following the change of seasons, progression towards the War of the Ring, and realizing the suggested guidelines for adventuriong careers?
Not to tack the thread on a new heading, but I wonder often about the sections Adventuring Career and Heroism. Do these rules find usage by the community in actual play? Or, is it one of those later sections in the rules almost forgotten, but not lost?
Sounds like Isildur's scroll, no...?
Has anyone invoked or as a Loremaster overssen a player-hero's Retirement and Heroic Heritage, or played a character to the point of succumbing to the Shadow?
On the other hand, it makes sense that the original line concept of three core sets could have addressed this by increasing the limits progressively as the Tale of Years approaches 3018. Hmm...?
I wonder how many TOR games ongoing right now are tied to the Tale of Years and following the change of seasons, progression towards the War of the Ring, and realizing the suggested guidelines for adventuriong careers?
Not to tack the thread on a new heading, but I wonder often about the sections Adventuring Career and Heroism. Do these rules find usage by the community in actual play? Or, is it one of those later sections in the rules almost forgotten, but not lost?
Sounds like Isildur's scroll, no...?
Has anyone invoked or as a Loremaster overssen a player-hero's Retirement and Heroic Heritage, or played a character to the point of succumbing to the Shadow?
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