Hey Rich - sorry to resurrect this issue but I never fairly answered your question.Rich H wrote: 14 for both.
I'm not really sure why you're comparing a short sword to an elf bow? I'm not making comparisons with those and I don't think the OP is - he was comparing hobbit's Fair Shot with the Elf Virtues and suggested swapping the around. I also added that King's Blade was a Reward that I felt was odd but wasn't making direct comparisons to the elf Virtues, I was just stating it scales whereas other Rewards do not. I think the two are separate issues but fall under the same discussion (ie, potentially unbalanced Virtues/Rewards)
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I was only trying to compare the two weapons to ascertain if one was better than the other for purposes of comparing all angles of a rule mechanic.
In D&D for instance a 2 handed sword does more damage - but forgoes a shield - and has the same critical threat and damage modifier as a one-handed longsword.
A scimitar and rapier does less damage per hit - but has a higher critical threat range (Edge Rating equivalent).
meanwhile an axe has less critical threat range, but more critical damage if/when it scores a crit.
So with that in mind, I was wanting to compare (and had no access to the book while away for a couple days) the two weapons that benefit from these cited virtues - to see if by chance the bow was superior in it's ability to cause critical (edge) hits vs the short sword - which may then make one more comfortable with the shortsword virtue being perceived as superior.
However with your info that they are both 14 this rendered my thinking process moot.
Having come from RPGs with a lot of mechanics, I have an eye for looking at rule options from multiple angles - looking at all of the other mechanics that piggy back off of it, or that it piggybacks off of; as opposed to looking at a rule mechanic in a vacuum without considering how other issues would be affected by it.
As for my argument about something scaling - as far as I'm concerned something that affects another more frequently as one progresses in it's use, is a progressively more useful ability. In other words something that affects another when you score a hit, is marginally powerful in the hands of someone with a minimal skill in its use, but becomes progressively more powerful (scaling up) when one becomes more proficient in the objects use (creating more opportunities to use said ability with more probability of hitting with it).
Now whether or not that levels the playing field of the two virtues is a matter of perception and taste.
I personally haven't seen a 'power' issue with the hobbit that I have in my game with that virtue - but I will admit that one of the first house rules I imposed when I started the game a while ago was reducing all weapons for Hobbits to 1 skill level to start with (to account for hobbits non combative nature) and instead bumping up their HOPE points by four more. This no doubt will have false-negative outcomes if I were truly trying to judge that virtue against another. As read and stated I still don't see an issue with it - but I will admit results from experimenting with it would not be useful due to the house rule early on.
Robert