Reaching the Eyrie
Reaching the Eyrie
My players are about to reach the Eyrie, but I feel like they need one final challenge before they get there. Taking suggestions here:
Re: Reaching the Eyrie
Perhaps they are waylaid by outlaws or they have to assist a Beorning settlement or patrol in repelling these outlaws. These could be Valter the Bloody's men. This could set up a future confrontation with Valter and his band if you want to foreshadow the Kinstrife & Dark Tidings adventure found in Tales from Wilderland.Heilemann wrote:My players are about to reach the Eyrie, but I feel like they need one final challenge before they get there. Taking suggestions here:
Ever tried. Ever failed. No matter. Try Again. Fail again. Fail better.
I'm one of the Look-outs in the Fellowship of the Spam Cops.
Twitter: @marcorafala
I'm one of the Look-outs in the Fellowship of the Spam Cops.
Twitter: @marcorafala
-
- Posts: 5162
- Joined: Mon Jan 13, 2014 5:20 pm
Re: Reaching the Eyrie
Give them a chance to make a difficult choice (perhaps Treasure vs. "doing the right thing") that, unbeknownst to them at the time, will impact their dealings with the Eagles.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Reaching the Eyrie
How about the climb. Then there is excuting the proper courtesy so as not to offend them, and end up either dropped from height or left on rock outcrop.Heilemann wrote:...but I feel like they need one final challenge before they get there.
Re: Reaching the Eyrie
It's supposed to be so high that nobody cam climb up there (otherwise orc attacks would be constant). So I think the challenge could be what can they do to catch the Eagles attention and be admited to the Eyrie.
Re: Reaching the Eyrie
I like foreshadowing Valter's presence, as we're going to go into Kinstrife after the fellowship phase.
But how about the climb. Anyone have a good system for running that? Some extended Athletics rolls I guess, but with what penalties?
But how about the climb. Anyone have a good system for running that? Some extended Athletics rolls I guess, but with what penalties?
Re: Reaching the Eyrie
Perhaps extended athletics tests, and for every set of tests (or maybe every test, or a certain increment of game time) you roll for hazards (rockslides, loose footing or handholds, mud, sudden storms, dangerous wildlife, etc). Perhaps throw in a Travel-esque roll to determine how taxing the climb is?
Re: Reaching the Eyrie
Yeah, I went with the Athletics tests, until we found out that not all the players even have Athletics. I relented and asked for an Explore test, let them take the back way and just called for a Travel check. We finished it, yay! Six sessions of about four hours it took.
Re: Reaching the Eyrie
Sounds about right; it's meant to be an epic journey and the players, as well as characters, should feel like they've been on one.Heilemann wrote:We finished it, yay! Six sessions of about four hours it took.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Who is online
Users browsing this forum: Majestic and 5 guests