Journey Hazards

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Glorelendil
Posts: 5162
Joined: Mon Jan 13, 2014 5:20 pm

Journey Hazards

Post by Glorelendil » Wed Jun 25, 2014 2:32 am

Reading through the new Journey rules I am more convinced than ever that what is needed is an Encyclopaedia of Hazards. I'd love to have a dozen options for every permutation of role, hazard type, and map region. "Let's see...the Look-out faces a Weariness test in the Long Marshes....oh, this one fits in well with my plot..."

And of course I would want to integrate it with my online journey tool.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Andrew
Site Admin
Posts: 762
Joined: Fri Nov 29, 2013 4:04 pm

Re: Journey Hazards

Post by Andrew » Wed Jun 25, 2014 9:25 am

I think the new Hazard rules, by boiling the actual mechanical effects down to a dozen, would support that greatly. You'll see how we implement something similar in Rivendell, soon.

User avatar
zedturtle
Posts: 3289
Joined: Sat Mar 22, 2014 12:03 am

Re: Journey Hazards

Post by zedturtle » Wed Jun 25, 2014 10:53 am

I haven't had a chance to dig my teeth into the new rules quite as much as I would like, but I imagine that the big list of hazards by role and by terrain that is in Rich's big rules doc would be a great place to start.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

User avatar
Rocmistro
Posts: 778
Joined: Thu Aug 01, 2013 12:24 am
Location: Albany, NY

Re: Journey Hazards

Post by Rocmistro » Wed Jun 25, 2014 5:03 pm

Andrew wrote:I think the new Hazard rules, by boiling the actual mechanical effects down to a dozen, would support that greatly. You'll see how we implement something similar in Rivendell, soon.
This is definitely what I wanted as a Loremaster (an expansive list of effects). My brain can pretty readily fill in the imagery of what caused it on the fly, given the prompts of time and place.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.

Andrew
Site Admin
Posts: 762
Joined: Fri Nov 29, 2013 4:04 pm

Re: Journey Hazards

Post by Andrew » Wed Jun 25, 2014 5:39 pm

And that's what prompted their inclusion - so the Loremaster doesn't need to adjudicate the mechanical effect, he just picks/rolls one from the table and then works out how it fits the fiction.

User avatar
Rich H
Posts: 4156
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Journey Hazards

Post by Rich H » Wed Jun 25, 2014 9:33 pm

zedturtle wrote:I haven't had a chance to dig my teeth into the new rules quite as much as I would like, but I imagine that the big list of hazards by role and by terrain that is in Rich's big rules doc would be a great place to start.
I'm going to go through those hazards and alter them in line with the new hazard mechanical 'categories' that we have in the revised book.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

User avatar
trystero
Posts: 115
Joined: Mon May 20, 2013 6:38 pm

Re: Journey Hazards

Post by trystero » Fri Jun 27, 2014 9:15 pm

I'm wondering whether a fan-designed Hazard deck would be possible -- print-on-demand card decks are getting cheaper all the time, and it'd be great fun if we could combine the Target roll and Consequences of Failure roll into a single card-draw, possibly with some suggestions for each card/combination. (Though that would mean having ~144 cards in the deck, which is a lot to manage.)
"Self-discipline isn't everything; look at Pol Pot." —Helen Fielding, Bridget Jones: The Edge of Reason

Glorelendil
Posts: 5162
Joined: Mon Jan 13, 2014 5:20 pm

Re: Journey Hazards

Post by Glorelendil » Fri Jun 27, 2014 9:17 pm

trystero wrote:I'm wondering whether a fan-designed Hazard deck would be possible -- print-on-demand card decks are getting cheaper all the time, and it'd be great fun if we could combine the Target roll and Consequences of Failure roll into a single card-draw, possibly with some suggestions for each card/combination. (Though that would mean having ~144 cards in the deck, which is a lot to manage.)
Ooooh...that would be awesome.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

User avatar
zedturtle
Posts: 3289
Joined: Sat Mar 22, 2014 12:03 am

Re: Journey Hazards

Post by zedturtle » Fri Jun 27, 2014 9:30 pm

trystero wrote:I'm wondering whether a fan-designed Hazard deck would be possible -- print-on-demand card decks are getting cheaper all the time, and it'd be great fun if we could combine the Target roll and Consequences of Failure roll into a single card-draw, possibly with some suggestions for each card/combination. (Though that would mean having ~144 cards in the deck, which is a lot to manage.)
Well, if the roll determines the card, there's no need to hide the card info... Therefore the cards could be double sided and thus be only 72 physical cards.

But a table/booklet would seem to be a better solution; the advantage if the cards would be to pick at random (which still could be done with double sided cards; eg shuffle and the draw the seventh card down from the cut, etc.)
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

Glorelendil
Posts: 5162
Joined: Mon Jan 13, 2014 5:20 pm

Re: Journey Hazards

Post by Glorelendil » Fri Jun 27, 2014 10:13 pm

Or iPhone app....
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

Post Reply

Who is online

Users browsing this forum: No registered users and 4 guests