birthright virtues

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zedturtle
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Re: birthright virtues

Post by zedturtle » Wed Jul 02, 2014 1:57 am

Rich H wrote:
zedturtle wrote:I wonder if forgetting about the Standing loss and just playing by the 'wrong' reading (i.e. you get one "get out of death" card; you can pass the card along to your heir, but if you play the card you have to give up and therefore can't pass it on to your heir) is sufficiently balanced to stand on its own.
Yeah, that's where I got to a few posts ago. Just drop the Standing loss and the 'whiff factor' goes away.
Cool... I missed that... it's been a very active day for me and I've only skimmed the thread.
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aramis
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Re: birthright virtues

Post by aramis » Wed Jul 02, 2014 1:59 am

Stormcrow wrote:Hands up all those who've played a 70-year campaign!
Not in TOR, but, yes, in Pendragon...

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zedturtle
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Re: birthright virtues

Post by zedturtle » Wed Jul 02, 2014 2:00 am

Beran wrote:I'm assuming that C7 will be releasing something that tail ends DoM that advances the story up to the War of the Ring some where in the near future.
With the way that DoM ends, I expect something in the next year or two that is 'DoM for Eriador'. That would get us into striking range of the War.

And, yes, a glorious boxed set, with maps of all the areas of interest. The war against Erebor, the invasion of Lorien, scouting in Ithilien, disrupting supply lines in the East and South. Rallying troops for Gondor's time of need; convincing the Prince of Dol Amroth that the Swan Knights are needed. There's lots to do, especially to keep the Eye off of an insignificant band of nine little walkers.
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Rich H
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Re: birthright virtues

Post by Rich H » Wed Jul 02, 2014 2:02 am

zedturtle wrote:And, yes, a glorious boxed set, with maps of all the areas of interest. The war against Erebor, the invasion of Lorien, scouting in Ithilien, disrupting supply lines in the East and South. Rallying troops for Gondor's time of need; convincing the Prince of Dol Amroth that the Swan Knights are needed. There's lots to do, especially to keep the Eye off of an insignificant band of nine little walkers.
It'd been an awesome way for C7 to 'sign off' and bring the product line to a glorious conclusion. :geek:

... then they could work on a second edition! ;)
TOR resources thread: viewtopic.php?f=7&t=62
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Stormcrow
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Re: birthright virtues

Post by Stormcrow » Wed Jul 02, 2014 2:31 am

Rich H wrote:It's an intent in the design of the game for it to be multi-generational and I certainly plan to play it as such like I have in Pendragon (which TOR shares many ideas and elements with) provided the system holds up.

Just because it hasn't played out fully yet doesn't mean it won't happen and therefore things like this part of the Birthright virtue are likely to be an issue for such campaigns.
And my point, which everyone is missing as they clamor about how long their campaign has lasted, is if no one's even come close to this so-called problem in the nearly three years the game's been in print, it's hardly likely to turn into the parade of horribles. The problem is non-existent.

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Re: birthright virtues

Post by Beran » Wed Jul 02, 2014 2:39 am

Stormcrow wrote:And my point, which everyone is missing as they clamor about how long their campaign has lasted, is if no one's even come close to this so-called problem in the nearly three years the game's been in print, it's hardly likely to turn into the parade of horribles. The problem is non-existent.
Uhm, how do you know? Just because no one here on the forums (a small percentage of TOR owners) has run into this particular hiccup doesn't mean others haven't as well.

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Re: birthright virtues

Post by Stormcrow » Wed Jul 02, 2014 2:44 am

Okay, whatever. Birthright is broken; players are encouraged to play all the way through their great-great-great-great-great-great grandchildren, and the verisimilitude of a game featuring flying worms and tentacle-monsters must be protected.

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Rich H
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Re: birthright virtues

Post by Rich H » Wed Jul 02, 2014 2:50 am

Stormcrow wrote:
Rich H wrote:It's an intent in the design of the game for it to be multi-generational and I certainly plan to play it as such like I have in Pendragon (which TOR shares many ideas and elements with) provided the system holds up.

Just because it hasn't played out fully yet doesn't mean it won't happen and therefore things like this part of the Birthright virtue are likely to be an issue for such campaigns.
And my point, which everyone is missing as they clamor about how long their campaign has lasted, is if no one's even come close to this so-called problem in the nearly three years the game's been in print, it's hardly likely to turn into the parade of horribles. The problem is non-existent.
My post doesn't miss it - it addresses it. It's likely to be an issue the longer a campaign lasts, as this virtue is multi-generational in its application, and TOR is designed to last for such a time.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Rich H
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Re: birthright virtues

Post by Rich H » Wed Jul 02, 2014 3:03 am

Stormcrow wrote:Okay, whatever. Birthright is broken; players are encouraged to play all the way through their great-great-great-great-great-great grandchildren, and the verisimilitude of a game featuring flying worms and tentacle-monsters must be protected.
Okay, have a good 'un!
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Rich H
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Re: birthright virtues

Post by Rich H » Wed Jul 02, 2014 3:29 am

vilainn6 wrote:So, Birthright: only use once per character or one time use?
It's effectively as follows, for each PC with Birthright:

1st use - PC avoids death but he is presumed dead (and Standing resets to zero).

2nd use - PC dies and direct descendent inherits and receives Birthright for free.

Which if you go by the rules as written means the descendent (second PC) gets a 1st use and 2nd use options for themselves, and then when they die their descendent gets the same, etc. So, depending on how long you plan to run the game could get silly. Personally I'd just remove the zero Standing and presumed dead element of the option above as it's that bit that I find odd - generations being presumed dead and their Standing reset to zero. If you remove that, the avoid death option is effectively just an 'extra life'.

EDIT: just seen your edited post - but you keep editing it so you're confusing me! :D I think that's an okay houserule (to only allow the original PC the resurrect option) if it fits your game. It's certainly something I'd consider if/when my Bard PC picks this Virtue.
Last edited by Rich H on Wed Jul 02, 2014 3:33 am, edited 1 time in total.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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