Laketown man Shield Fighting question

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Corvo
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Re: Laketown man Shield Fighting question

Post by Corvo » Tue Jul 15, 2014 3:49 pm

Since in TOR there is no true d12, 8+ is 8,9,10,G, four of twelve results.

Now that I know that shield fighting adds body, it makes sense. I was under the impression it was a really weak virtue! :)

aramis
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Re: Laketown man Shield Fighting question

Post by aramis » Tue Jul 15, 2014 4:51 pm

Rocmistro wrote:
-The chance of doing extra damage is 42%, not 33% (1/3). 5* out of 12 possible successes = 42%
Remembering the dice are S 1 2 3 4 5 6 7 8 9 10 G
8+ hits on 8,9,10 and G...
that's 4/12, not 5/12. and 4/12 = 33%.

Otaku-sempai
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Re: Laketown man Shield Fighting question

Post by Otaku-sempai » Tue Jul 15, 2014 7:12 pm

Rocmistro wrote:Yes, you've missed a lot.

-The fact that simply having a shield also increases your parry by 1/2/3. (and let's face it, anyone who takes this virtue is going to find a way to build their character out using a Tower Shield. So you're looking at +3 parry and +5 damage.)
Just disallow the use of a tower shield. Its bulk makes it too impractical for even the strongest adventurer. I would rule that it is too big to use offensively. Also, where is anyone going to even find one outside of Gondor? I had not noticed any Roman legions roaming about Wilderland.
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Rich H
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Re: Laketown man Shield Fighting question

Post by Rich H » Tue Jul 15, 2014 7:23 pm

Otaku-sempai wrote:Also, where is anyone going to even find one outside of Gondor? I had not noticed any Roman legions roaming about Wilderland.
Tower/Great shields are used by the Bardings. It's a Reward for them as well; "Tower Shield".
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Glorelendil
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Re: Laketown man Shield Fighting question

Post by Glorelendil » Tue Jul 15, 2014 7:53 pm

Otaku-sempai wrote: I had not noticed any Roman legions roaming about Wilderland.
Well, they are in House of the Wolfings.
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Corvo
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Re: Laketown man Shield Fighting question

Post by Corvo » Tue Jul 15, 2014 10:07 pm

If I were to put a nerf on Shield Fighting, I would limit it to opponents of up to human/orcish size: in other words, no shield-butting against Trolls and Ogres, let alone Dragons.
Flavour-wise, it's hard to visualize shield butting an opponent of such size (well, you can do it, but his size makes him nigh impervious).
Rule-wise, it's a small nerf from a statistical pov (they are uncommon enemies), but a significant one if you consider that these opponents are the most dangerous ones.

Well, these are my 2c.

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Re: Laketown man Shield Fighting question

Post by Glorelendil » Tue Jul 15, 2014 10:23 pm

Corvo wrote:If I were to put a nerf on Shield Fighting, I would limit it to opponents of up to human/orcish size: in other words, no shield-butting against Trolls and Ogres, let alone Dragons.
Flavour-wise, it's hard to visualize shield butting an opponent of such size (well, you can do it, but his size makes him nigh impervious).
Rule-wise, it's a small nerf from a statistical pov (they are uncommon enemies), but a significant one if you consider that these opponents are the most dangerous ones.

Well, these are my 2c.
I would think the greater total endurance already "nerfs" the shield smash. Plus, a lot of those enemies have Great Size and a shield smash can't, on its own, cause a Wound. So I see your logic, but it feels like an unnecessary complication.

Plus, even trolls have kneecaps. WHACK!
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zedturtle
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Re: Laketown man Shield Fighting question

Post by zedturtle » Wed Jul 16, 2014 12:09 am

Rocmistro wrote:1. Yep, no problem. I'm constantly going off memory!
2. No, I agree, it's not the virtue's power that gives parry rating, you are right. But it is a synergistic quality that no other combo allows. So, most heroes have to choose between damage output or protection. This virtue gives you both.
3. Right, a roll of 8+ = 8,9,10,11 (eye), 12 (5 results). or does the eye not count here or simply count as a zero?
3.) Revised rules state (on page 27) that the Eye counts as zero and is the lowest possible result on the Feat die. It being the '11' on a regular die is only a convenience thing for those who wish to use other dice.

---

P.S. I forgot to refresh before posting... I'm not trying to dogpile on you...
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

Otaku-sempai
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Re: Laketown man Shield Fighting question

Post by Otaku-sempai » Wed Jul 16, 2014 4:01 am

Rich H wrote:Tower/Great shields are used by the Bardings. It's a Reward for them as well; "Tower Shield".
Oops! Forgot about that.
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Corvo
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Re: Laketown man Shield Fighting question

Post by Corvo » Wed Jul 16, 2014 7:03 am

Elfcrusher wrote:
Corvo wrote:If I were to put a nerf on Shield Fighting, I would limit it to opponents of up to human/orcish size: in other words, no shield-butting against Trolls and Ogres, let alone Dragons.
Flavour-wise, it's hard to visualize shield butting an opponent of such size (well, you can do it, but his size makes him nigh impervious).
Rule-wise, it's a small nerf from a statistical pov (they are uncommon enemies), but a significant one if you consider that these opponents are the most dangerous ones.

Well, these are my 2c.
I would think the greater total endurance already "nerfs" the shield smash. Plus, a lot of those enemies have Great Size and a shield smash can't, on its own, cause a Wound. So I see your logic, but it feels like an unnecessary complication.

Plus, even trolls have kneecaps. WHACK!
I see your point and agree. But since there was some talking about "nerfing" (well, that word is mine) the virtue, I felt like giving my opinion ;)

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