Now that I know that shield fighting adds body, it makes sense. I was under the impression it was a really weak virtue!
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Remembering the dice are S 1 2 3 4 5 6 7 8 9 10 GRocmistro wrote:
-The chance of doing extra damage is 42%, not 33% (1/3). 5* out of 12 possible successes = 42%
Just disallow the use of a tower shield. Its bulk makes it too impractical for even the strongest adventurer. I would rule that it is too big to use offensively. Also, where is anyone going to even find one outside of Gondor? I had not noticed any Roman legions roaming about Wilderland.Rocmistro wrote:Yes, you've missed a lot.
-The fact that simply having a shield also increases your parry by 1/2/3. (and let's face it, anyone who takes this virtue is going to find a way to build their character out using a Tower Shield. So you're looking at +3 parry and +5 damage.)
Tower/Great shields are used by the Bardings. It's a Reward for them as well; "Tower Shield".Otaku-sempai wrote:Also, where is anyone going to even find one outside of Gondor? I had not noticed any Roman legions roaming about Wilderland.
Well, they are in House of the Wolfings.Otaku-sempai wrote: I had not noticed any Roman legions roaming about Wilderland.
I would think the greater total endurance already "nerfs" the shield smash. Plus, a lot of those enemies have Great Size and a shield smash can't, on its own, cause a Wound. So I see your logic, but it feels like an unnecessary complication.Corvo wrote:If I were to put a nerf on Shield Fighting, I would limit it to opponents of up to human/orcish size: in other words, no shield-butting against Trolls and Ogres, let alone Dragons.
Flavour-wise, it's hard to visualize shield butting an opponent of such size (well, you can do it, but his size makes him nigh impervious).
Rule-wise, it's a small nerf from a statistical pov (they are uncommon enemies), but a significant one if you consider that these opponents are the most dangerous ones.
Well, these are my 2c.
3.) Revised rules state (on page 27) that the Eye counts as zero and is the lowest possible result on the Feat die. It being the '11' on a regular die is only a convenience thing for those who wish to use other dice.Rocmistro wrote:1. Yep, no problem. I'm constantly going off memory!
2. No, I agree, it's not the virtue's power that gives parry rating, you are right. But it is a synergistic quality that no other combo allows. So, most heroes have to choose between damage output or protection. This virtue gives you both.
3. Right, a roll of 8+ = 8,9,10,11 (eye), 12 (5 results). or does the eye not count here or simply count as a zero?
Oops! Forgot about that.Rich H wrote:Tower/Great shields are used by the Bardings. It's a Reward for them as well; "Tower Shield".
I see your point and agree. But since there was some talking about "nerfing" (well, that word is mine) the virtue, I felt like giving my opinionElfcrusher wrote:I would think the greater total endurance already "nerfs" the shield smash. Plus, a lot of those enemies have Great Size and a shield smash can't, on its own, cause a Wound. So I see your logic, but it feels like an unnecessary complication.Corvo wrote:If I were to put a nerf on Shield Fighting, I would limit it to opponents of up to human/orcish size: in other words, no shield-butting against Trolls and Ogres, let alone Dragons.
Flavour-wise, it's hard to visualize shield butting an opponent of such size (well, you can do it, but his size makes him nigh impervious).
Rule-wise, it's a small nerf from a statistical pov (they are uncommon enemies), but a significant one if you consider that these opponents are the most dangerous ones.
Well, these are my 2c.
Plus, even trolls have kneecaps. WHACK!
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