![Laughing :lol:](images/smilies/icon_lol.gif)
Rivendell Preview 4: The Eye of Mordor
Re: Rivendell Preview 4: The Eye of Mordor
Me neither, but I imagine it's a lot like the Eye of Mordor ![Laughing :lol:](images/smilies/icon_lol.gif)
![Laughing :lol:](images/smilies/icon_lol.gif)
- doctheweasel
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Re: Rivendell Preview 4: The Eye of Mordor
Rich H wrote:Hot mama!Andrew wrote:We’ll be starting the pre-order for Rivendell, the latest supplement for The One Ring Roleplaying Game, in the next week.
That announcement sure gave me a lovely fluid addi ... what I'm saying here is that I'm excited.bigsteveuk wrote:Sounds like a lovely fluid addition.
... I'll go home now.
Check out our One Ring live play session podcasts at BeggingForXP.com.
Re: Rivendell Preview 4: The Eye of Mordor
EC:
Well basically, both sides in War of the Ring get a certain number of d6 action dice. They are not numbered traditionally, but rather have runes/icons which determine what actions you can take.
At the beginning of each turn, the evil (Sauron) player devotes a certain number of dice to the "Hunt Box", he rolls the rest of his dice, and any bearing the Eye of Sauron also get added to the "Hunt Box". The sum of these dice represent the effort that Sauron is making for that turn in trying to find the Fellowship baring the Ring. *If* the good player endeavors to move the fellowship that turn, the Sauron player rolls a number of d6s equal to the dice he has in the "Hunt Box". For every "6" he rolls, he draws a random "hunt tile" from a pool of about 20 or so hunt tiles. (in addition, for every subsequent move that the fellowship makes, the Sauron player rolls again, this time adding a cumulative +1 bonus to his d6 roll. Thus, it gets really risky to move the fellowship more than once per turn). Hunt tiles have different affects, but can include any of the following:
-an amount of "Corruption Damage" (similar to shadow points)
-requiring the Fellowship to be "revealed" on the map (which makes them more susceptible to being blocked and other effects).
-and a couple other things which I don't remember at the moment.
If the Fellowship ever reaches 12 (I think) corruption, it's game over and the evil Player wins.
But what's fun is the delicate tap dance between evil and good player with respect to how much they want to commit/risk to the Hunt box.
Well basically, both sides in War of the Ring get a certain number of d6 action dice. They are not numbered traditionally, but rather have runes/icons which determine what actions you can take.
At the beginning of each turn, the evil (Sauron) player devotes a certain number of dice to the "Hunt Box", he rolls the rest of his dice, and any bearing the Eye of Sauron also get added to the "Hunt Box". The sum of these dice represent the effort that Sauron is making for that turn in trying to find the Fellowship baring the Ring. *If* the good player endeavors to move the fellowship that turn, the Sauron player rolls a number of d6s equal to the dice he has in the "Hunt Box". For every "6" he rolls, he draws a random "hunt tile" from a pool of about 20 or so hunt tiles. (in addition, for every subsequent move that the fellowship makes, the Sauron player rolls again, this time adding a cumulative +1 bonus to his d6 roll. Thus, it gets really risky to move the fellowship more than once per turn). Hunt tiles have different affects, but can include any of the following:
-an amount of "Corruption Damage" (similar to shadow points)
-requiring the Fellowship to be "revealed" on the map (which makes them more susceptible to being blocked and other effects).
-and a couple other things which I don't remember at the moment.
If the Fellowship ever reaches 12 (I think) corruption, it's game over and the evil Player wins.
But what's fun is the delicate tap dance between evil and good player with respect to how much they want to commit/risk to the Hunt box.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.
Re: Rivendell Preview 4: The Eye of Mordor
<Hands Doc a tissue before he leaves>doctheweasel wrote:That announcement sure gave me a lovely fluid addi ... what I'm saying here is that I'm excited.
... I'll go home now.
... Clean yerself up, fella.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Rivendell Preview 4: The Eye of Mordor
I am liking this!
Of Finarfin's children I am the last. But my heart is still proud. What wrong did the golden house of Finarfin do that I should ask the pardon of the Valar, or be content with an isle in the sea whose native land was Aman the Blessed? Here I am mightier.
Re: Rivendell Preview 4: The Eye of Mordor
It just keeps getting better and better!
Re: Rivendell Preview 4: The Eye of Mordor
Don't get too excited. Next week could mean next FridayRich H wrote:Hot mama!Andrew wrote:We’ll be starting the pre-order for Rivendell, the latest supplement for The One Ring Roleplaying Game, in the next week.
![Smile :)](images/smilies/icon_e_smile.gif)
Re: Rivendell Preview 4: The Eye of Mordor
Great. Really great.
Re: Rivendell Preview 4: The Eye of Mordor
WOOT!Rich H wrote:Hot mama!Andrew wrote:We’ll be starting the pre-order for Rivendell, the latest supplement for The One Ring Roleplaying Game, in the next week.
Hip, Hip, Huzzah! Hip, Hip, Huzzah! Hip, Hip, Huzzah!
Re: Rivendell Preview 4: The Eye of Mordor
Great news! Do you think this means there will be a pdf to download next week as before as well?
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