Post
by sageryne » Thu Aug 07, 2014 2:12 am
Hi all,
I am currently running a TOR campaign for three players.
The primary changes I have made are to do with southern Eriador. I have made it "slightly" less empty.
In addition to the Dunlendings, I added some brigands to the road from Rohan to Tharbad.
There are humans living in southern Eriador. They are few in number, and very reclusive (for their own safety). They tend to live in small homesteads of 20 - 30 people. They are semi-nomadic, moving around during the summer and returning to winter homesteads every fall. There are a 1000 or so people living in the former Kingdom of Cardolan (no one knows for sure).
The major change I have made is to Tharbad. It is not abandoned (as in canon), rather it is a small community of about 600 people. The idea is that the great bridge over the Greyflood (built by the Numenorians at the height of their power) was too strong to be washed away. It stood when the dikes broke and the rest of the city was flooded. Most of the inhabitants fled, but a determined few, led by the "governor" (a true blooded Numenorian), stayed behind and built a new community on top of the bridge. The bridge now resembles Old London Bridge, with houses built down each side. It is a combination of Bartertown (Mad Max Beyond Thunderdome), the road town from Book of Eli and Woodbury (The Walking Dead)...i.e. it has a post-holocaust vibe. The governor of Tharbad is a combination of Auntie Entity, Carnegie, and the Governor. He decided to stay behind and be a big fish in a small pond, rather than slinking off to Gondor. Because he is a Numenorian, he looks 45 when he is actually nearer to 90. They have large herds of cattle, sheep and pigs which they drive out onto the riverbanks during the day and bring back to the bridge at night.
Tharbad is a trading post and river port. Trade goods are brought from Gondor (Dol Amroth) over the sea and up the river. The finished goods are traded for fur, fish and timber (I also changed canon to say that many of the forests have grown back) which are exported back to Gondor.
The homesteads around Tharbad are more substantial and permanent.
There is also a small permanent trading post at Sarn Ford.
The general idea is to still make it rough but not so empty.
I am in the process of writing up my version of Tharbad if anyone is interested.
TTYL
- Kerry