Errata?
Re: Errata?
Technically no, but take another look at Jon's ToR Resources thread. In particular, check out Rich H's links for a number of rules tweaks.
Re: Errata?
Not looking for tweaks - I'm only interested in official errata.
I mean, I can house rule with the best of them. (like how long when drowning from 0 End to dead? My house rule is Favored Body rounds. I'd still like an official errata.)
I'm not averse to unofficial compilation of official errata, but from my point of view, and no offense intended, if it's not from Jon, Francesco, Dom, or another C7 staff member, it's a house rule.
I'm considering the Revised Journey Rules from Francesco to be errata for my purposes... did I miss any other such tidbits?
I mean, I can house rule with the best of them. (like how long when drowning from 0 End to dead? My house rule is Favored Body rounds. I'd still like an official errata.)
I'm not averse to unofficial compilation of official errata, but from my point of view, and no offense intended, if it's not from Jon, Francesco, Dom, or another C7 staff member, it's a house rule.
I'm considering the Revised Journey Rules from Francesco to be errata for my purposes... did I miss any other such tidbits?
Re: Errata?
The only official errate besides the revised journey rules that I can think of is that creatures with the Great Size trait become weary when brought to zero Endurance without receiving a Wound
Re: Errata?
I guess it comes down to what one defines as errata.
In the troll example, for example, Francesco's comment comes across more as an alternative (houserule) than an errata. As for the revised Journey rules, Francesco said they are not official and he recently also stated:
From the old errata thread:
►Blighted Places by Francesco
Concerning Blighted Places - a Clarification
The rules found at page 57 of the Loremaster’s Book detail what happens when a company of adventurers enters an area qualifying as a blighted place. From the way the rules have been presented in that chapter, it seems that players are required to make Corruption tests every time they cross areas rated as Wild lands, Shadow lands and Dark lands, making for a rather unforgiving rule.
The original intent of the rule was that it is always left to the discretion of the Loremaster to determine whether a place must be considered blighted or not. The Blighted Lands table must be used when the Loremaster has decided that an area is indeed blighted, to determine the frequency of the required Corruption tests.
For example, the text for the Marsh-bell adventure applies the rule as intended, when at page 130, under the Entering Mirkwood paragraph, the bulleted text states that “The part of the Long Marshes that is inside Mirkwood qualifies as a blighted place.”
Under this interpretation, it is entirely possible for an area found within a region classified as Wild, Shadow or even Dark not to require any Corruption test to traverse. As far as the accumulation of Shadow is concerned, the various region types as classified in the Loremaster map serve as guidelines for the Loremaster to decide whether the region currently traversed by company is blighted or not, with Free lands being rarely blighted, and Dark lands being mostly so.
►Fatigue and Sanctuary by Amado
Amado clarified that Encumbrance from Travelling Gear is only added from failed Fatigue Tests and that this extra Fatigue is removed after a Prolonged Rest.
I am trying to get clarification that a Prolonged Rest assumes a night's sleep at a safe location and not on the road.
Yes, it assumes a night sleep at a safe location (not necessarily a Sanctuary though, just a place where you can properly rest from the toils of traveling and from the burden of gear, equipment, etc).
There's a rule in the "Journeys" chapter that seems to have been lost during the design process, precisely the one referring to the recovery of increased Fatigue.
As stated earlier, you increase your Fatigue score by a number of points equal to the Encumbrance of your Travelling gear. This increase is applied at the end of the Journey (i.e. at the beginning of the next Episode).
For every prolonged rest you take at a safe place (i.e. not "on the road"), you lose 1 point of Fatigue increase due to failed Travel rolls.
So if I suffer fatigue while on a Journey I do not apply the effects of the fatigue gain until the end of the Journey going into the next Adventuring Phase?
Also, If I gain a level of Fatigue due to a failed Travel roll while on a Journey and then stop at a safe spot to get a Prolonged Rest, I only get to dump 1 pt only of Fatigue?
Right, you reduce this Fatigue increase by one point per prolonged rest at a safe place.
Fatigue increase is applied at the end of the Journey (i.e. at the beginning of the next episode), but this doesn't mean the next phase, it could still be the same adventuring phase.
►Gathering of Five Armies
In the Loremaster's Book, there are statements concerning the Gathering of Five Armies being in Esgaroth and at the beginning of summer. As per Francesco, these are wrong. (in Dale in late November is correct).
►p. 39 - The description of the journey "From Beorn's House to Rivendell" only has three legs, but the third leg--"to the Last Homely House (Border Land)"--is incorrectly listed as the "Fourth leg."
►(AB) Page 130 Elf Lights should say "those standing close to the flare fight as if Weary for one round of combat"
►Elves Sleeping/Endurance
do elves of Mirkwood who sleep at night, recover endurance based on their favored heart attribute?
"Mirkwood Elves' ability applies to rolls involving a Common Skill. That was errataed/explained on the boards. So no, they use their regular Heart score."
►Dwarves and Swords
The list of weapons available to Dwarf characters (AB, p.76) should include Sword.
►(AB) P. 22 An Attribute’s basic rating is recorded in the bigger square box, and the favoured rating is recorded in the smaller circle.
But the basic rating is also recorded in a circle, albeit a bigger circle than the favoured attribute circle.
►(AB) P. 23 The bigger box is used to record any Experience points received during the current Adventuring phase, while the smaller box is used to keep track of the total Experience received
The smaller box is in fact a circle.
►(AB) p. 23 The smaller damage box on the character sheet, marked ranged…
The smaller box is in fact a circle.
►Hope, Focus, "not wounded or otherwise be harmed"
Francesco: With 'otherwise be harmed' I meant anything that gave a fellowship focus a hard time during the last session of play. It can be anything from getting beaten badly during combat (losing a lot of Endurance while not inflicting a lot of damage in return) or ending up being miserable or even weary.
In the troll example, for example, Francesco's comment comes across more as an alternative (houserule) than an errata. As for the revised Journey rules, Francesco said they are not official and he recently also stated:
If you never played before, go with the RAW.
Actually, I currently advocate the use of the original rules over my own revision in any case - I rediscovered why I designed them that way! They easily become second nature with the players and you have them rolling for Fatigue rolls right away.
From the old errata thread:
►Blighted Places by Francesco
Concerning Blighted Places - a Clarification
The rules found at page 57 of the Loremaster’s Book detail what happens when a company of adventurers enters an area qualifying as a blighted place. From the way the rules have been presented in that chapter, it seems that players are required to make Corruption tests every time they cross areas rated as Wild lands, Shadow lands and Dark lands, making for a rather unforgiving rule.
The original intent of the rule was that it is always left to the discretion of the Loremaster to determine whether a place must be considered blighted or not. The Blighted Lands table must be used when the Loremaster has decided that an area is indeed blighted, to determine the frequency of the required Corruption tests.
For example, the text for the Marsh-bell adventure applies the rule as intended, when at page 130, under the Entering Mirkwood paragraph, the bulleted text states that “The part of the Long Marshes that is inside Mirkwood qualifies as a blighted place.”
Under this interpretation, it is entirely possible for an area found within a region classified as Wild, Shadow or even Dark not to require any Corruption test to traverse. As far as the accumulation of Shadow is concerned, the various region types as classified in the Loremaster map serve as guidelines for the Loremaster to decide whether the region currently traversed by company is blighted or not, with Free lands being rarely blighted, and Dark lands being mostly so.
►Fatigue and Sanctuary by Amado
Amado clarified that Encumbrance from Travelling Gear is only added from failed Fatigue Tests and that this extra Fatigue is removed after a Prolonged Rest.
I am trying to get clarification that a Prolonged Rest assumes a night's sleep at a safe location and not on the road.
Yes, it assumes a night sleep at a safe location (not necessarily a Sanctuary though, just a place where you can properly rest from the toils of traveling and from the burden of gear, equipment, etc).
There's a rule in the "Journeys" chapter that seems to have been lost during the design process, precisely the one referring to the recovery of increased Fatigue.
As stated earlier, you increase your Fatigue score by a number of points equal to the Encumbrance of your Travelling gear. This increase is applied at the end of the Journey (i.e. at the beginning of the next Episode).
For every prolonged rest you take at a safe place (i.e. not "on the road"), you lose 1 point of Fatigue increase due to failed Travel rolls.
So if I suffer fatigue while on a Journey I do not apply the effects of the fatigue gain until the end of the Journey going into the next Adventuring Phase?
Also, If I gain a level of Fatigue due to a failed Travel roll while on a Journey and then stop at a safe spot to get a Prolonged Rest, I only get to dump 1 pt only of Fatigue?
Right, you reduce this Fatigue increase by one point per prolonged rest at a safe place.
Fatigue increase is applied at the end of the Journey (i.e. at the beginning of the next episode), but this doesn't mean the next phase, it could still be the same adventuring phase.
►Gathering of Five Armies
In the Loremaster's Book, there are statements concerning the Gathering of Five Armies being in Esgaroth and at the beginning of summer. As per Francesco, these are wrong. (in Dale in late November is correct).
►p. 39 - The description of the journey "From Beorn's House to Rivendell" only has three legs, but the third leg--"to the Last Homely House (Border Land)"--is incorrectly listed as the "Fourth leg."
►(AB) Page 130 Elf Lights should say "those standing close to the flare fight as if Weary for one round of combat"
►Elves Sleeping/Endurance
do elves of Mirkwood who sleep at night, recover endurance based on their favored heart attribute?
"Mirkwood Elves' ability applies to rolls involving a Common Skill. That was errataed/explained on the boards. So no, they use their regular Heart score."
►Dwarves and Swords
The list of weapons available to Dwarf characters (AB, p.76) should include Sword.
►(AB) P. 22 An Attribute’s basic rating is recorded in the bigger square box, and the favoured rating is recorded in the smaller circle.
But the basic rating is also recorded in a circle, albeit a bigger circle than the favoured attribute circle.
►(AB) P. 23 The bigger box is used to record any Experience points received during the current Adventuring phase, while the smaller box is used to keep track of the total Experience received
The smaller box is in fact a circle.
►(AB) p. 23 The smaller damage box on the character sheet, marked ranged…
The smaller box is in fact a circle.
►Hope, Focus, "not wounded or otherwise be harmed"
Francesco: With 'otherwise be harmed' I meant anything that gave a fellowship focus a hard time during the last session of play. It can be anything from getting beaten badly during combat (losing a lot of Endurance while not inflicting a lot of damage in return) or ending up being miserable or even weary.
Last edited by Evening on Sat Jul 06, 2013 4:24 am, edited 5 times in total.
Don't start arguments over who has a better grasp of hiking and boating or someone might just bring down the banhammer.
Re: Errata?
More official errata:
Folk of the Dusk: When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.
Background "Fairy Heritage" of Woodmen: Favoured skill should be Awareness instead of Search.
By the way, revised journey rules are not an errata, just a suggestion. I hope Cubicle 7 compilate this information in an official document.
Folk of the Dusk: When an Elf of Mirkwood is inside a forest or under the earth, or it is night, his Attribute bonuses are based on his favoured rating in all rolls involving the use of a Common skill.
Background "Fairy Heritage" of Woodmen: Favoured skill should be Awareness instead of Search.
By the way, revised journey rules are not an errata, just a suggestion. I hope Cubicle 7 compilate this information in an official document.
Recreatividad is my blog in spanish, I write about roleplaying games, specially The One Ring, Mouse Guard, Diaspora and Prince Valiant. You can find custom characters sheets there.
Re: Errata?
Well, Francesco's very close to the community here and even though he may not have written some of the rules people have come up with his obvious support, contributions, and in many cases approval goes beyond people simply house ruling in my opinion. Without naming any of my own I can draw out James Brown's Mythic Battles rules as an example of this; Francesco loves it and said himself that they captured the game mechanics and feel perfectly. That to me is as an official stamp as any beyond it actually getting published in a C7 book - which would be silly as James has gifted them already to the TOR gaming community.aramis wrote:I'm not averse to unofficial compilation of official errata, but from my point of view, and no offense intended, if it's not from Jon, Francesco, Dom, or another C7 staff member, it's a house rule.
Those aren't errata they are another option. And I actually think feedback from this community was partially responsible for him going back to the RAW version and not using his revised ones. He also playtested my revised rules that I pulled together from his own and others - would be nice to see how he rates those.aramis wrote:I'm considering the Revised Journey Rules from Francesco to be errata for my purposes... did I miss any other such tidbits?
Last edited by Rich H on Thu Jul 11, 2013 6:01 pm, edited 1 time in total.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Errata?
Beyond releasing them in a book it would be difficult due to the terms of their contract - ie, I don't think they can produce PDF only products. I guess it would depend on how much flexibility there is in allowing an 'errata only' pdf.fbnaulin wrote:I hope Cubicle 7 compilate this information in an official document.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Errata?
You are right Rich H. I guess the advance index PDF could be the answer, but as usual, we don't know exactly. Maybe some errata could be included in THotW or TDoM.Rich H wrote:Beyond releasing them in a book it would be difficult due to the terms of their contract - ie, I don't think they can produce PDF only products. I guess it would depend on how much flexibility there is in allowing an 'errata only' pdf.fbnaulin wrote:I hope Cubicle 7 compilate this information in an official document.
Recreatividad is my blog in spanish, I write about roleplaying games, specially The One Ring, Mouse Guard, Diaspora and Prince Valiant. You can find custom characters sheets there.
Re: Errata?
@Aramis, I assume when you ask for errata you mean errors in the printing of the text for the rules as written, and/or clarifications of the printed version of the rules as written? I ask to get my own bearings on your question given the different usages in this thread.
If you mean the above, then, according to the game's designer and C7 for the Core Set there are no official 'errata'. If you speak Italian it is worth noting that the Italian version of the Core Set was updated with all known errata at the time (Novemenr of 2011). This version followed the English-version of the text and benefited from August, September and October's comments and playtest feedback from the forum community. (That was August, September and October of 2011.)
Given that nothing official has been released, outside of incorporation in the Italian-version of the text (and a clarification written into the English-version of the Loremaster's Screen), the ToR Resources thread gathers together the unofficial errata/clarifications as moderated by C7. That's worth noting.
Most of the items noted in those early months dealt with textual errors or confusions in the English, and not so much issues with the rules. The rules as written are solid. The areas clarified as far as mechanics went and posted by C7 dealt with:
Blighted Places (Officially clarified on the English-version of the Loremaster's Screen)
Standing
Rest and Recovery
Dwarven usage of sword
Elf of Mirkwood cultural blessing
Favoured skill for the Woodmen of Wilderland background 'Fairy Heritage'
The post above by Evening does a good job of capturing the postings by the game designers/C7 on these six.
Regards,
Scott
Ps. Does this sound like an excercise in tracing the textual history of a Tolkien-work to anyone? Maybe the game captures more than the spirit with its rules...
If you mean the above, then, according to the game's designer and C7 for the Core Set there are no official 'errata'. If you speak Italian it is worth noting that the Italian version of the Core Set was updated with all known errata at the time (Novemenr of 2011). This version followed the English-version of the text and benefited from August, September and October's comments and playtest feedback from the forum community. (That was August, September and October of 2011.)
Given that nothing official has been released, outside of incorporation in the Italian-version of the text (and a clarification written into the English-version of the Loremaster's Screen), the ToR Resources thread gathers together the unofficial errata/clarifications as moderated by C7. That's worth noting.
Most of the items noted in those early months dealt with textual errors or confusions in the English, and not so much issues with the rules. The rules as written are solid. The areas clarified as far as mechanics went and posted by C7 dealt with:
Blighted Places (Officially clarified on the English-version of the Loremaster's Screen)
Standing
Rest and Recovery
Dwarven usage of sword
Elf of Mirkwood cultural blessing
Favoured skill for the Woodmen of Wilderland background 'Fairy Heritage'
The post above by Evening does a good job of capturing the postings by the game designers/C7 on these six.
Regards,
Scott
Ps. Does this sound like an excercise in tracing the textual history of a Tolkien-work to anyone? Maybe the game captures more than the spirit with its rules...
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