This one is really good. Feels like it's in the flavor of existing blessings, and I like that it only kicks in when things get rough. I don't think you need two separate versions for mail and leather.Elfcrusher wrote:alaskan15 wrote:How about this - Armor Mastery Cultural blessing- When you make a Protection test against a wound while Weary you do not count as weary for this roll.If it is too broad you could split it up into two separate Blessings - one for metal armor and one for non-metal armor.
Did you mean blessing or virtue?
I meant it as a virtue, but I suppose it could be a blessing instead if you think of it as a protective characteristic of the armor rather than as a learned ability of the wearer to move well in their armor even when exhausted (weary).
The reason I suggested splitting it was not for balance and more because some cultures (dwarves) just have more experience using heavy (metal) armor. Also - metal armor is more expensive, so it seems as if poorere cultures would not have as many people wearing it, and would not develop the collective institutional experience needed to make their members eligible for this. Maybe Rich cultures can take it only for metal armor (too rich to bother with cheap armor), Prosperous for either, and Frugal and Martial cultures only for leather?