I think you're right, I've altered the pdf accordingly: https://dl.dropboxusercontent.com/u/795 ... 0Rules.pdf *Falenthal wrote:Thanks for all the replies, Rich!
Regarding the first issue, yes, I think it's too much bookeeping to lower Standing over the years. You have to write down when the Standing was gained, calculate time passed for every player AND every culture,... Too much for me.
I think your solution of "-1 level per year if nothing signifiant is made to prevent it" it's fine with me.
* Note, I've also added clarification points etc on page 2 as well.
I agree, I think the rules allow for a bit of flexibility and adjudication by the Loremaster for this.Falenthal wrote:As per the regions, I agree that it can depend on the deed performed. In DoM, the Werewolf attacked Woodmen and Elves alike. So, while the adventure to kill it originates in Woodmen-Town, I think that succesfully ending the beasts life should raise the heroes Standing among Woodmen and Elves alike. And maybe the Beornings won't even notice, as they had their own problems and were not affected by the Werewolves attacks.
I think it's still okay to raise Standing (ie, effectively home culture renown) using Treasure. For my campaign, Treasure is a bit of a rarity though and I didn't like the idea of increasing its availability as that's not really the type of game I want to play, so increases through character actions, deeds, and achievements is more often used.Falenthal wrote:And for the Hobbits, I agree that this Renown/standing that's applied to all cultures, not only to your hometown, can solve the problem I have with them. I don't know if spending treasure to raise any Standing should be ok, but that also depends on the particularities of the campaign and what the hobbit player wants to do with his character.
The two elements can both be used to increase Standing though, it's just that they can't be combined to increase Standing from one level to the next. I don't have an issue with that though some others may; in those cases I think Doc's way of working would be better for them (although I'm not sure how you'd implement varying Renown in other cultures within such rules). Something for others to mull over should they want/need it.
I love the TOR system - it's great to tweak; extremely robust and open to fine tuning and adding elements to the strong base mechanics.