What I have created here is an alternative system to raising and maintaining Standing that is based on a character's actions. For me, Standing should primarily go up because a character has directly benefited their culture – though there should be some room for fame as well. I tried to keep the existing treasure for Standing dynamic in there, as well, so as to be adding something rather than totally replacing it.
I'm looking for feedback. Are the numbers too small/large? Are there things it is missing? Is it something you would consider using? Why/why not?
Renown Points
The new system revolves around a new economy: Renown Points. Gaining ranks in Standing through the Raise Standing undertaking now takes a requisite number of Renown points rather than treasure.
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Standing Rank Renown Point Cost
1 3
2 6
3 9
4 12
5 15
6 18
You gain Renown Points through your actions. The focus here is on how does one benefit their culture.
Good Deeds (player's own culture) 1 Renown
Do a good deed for your own culture. This is something that could happen in your standard adventure.
Examples
Rescue a villager from Orcs. Protect a village from being pillaged. Thwart local bandits. Return a cultural heirloom to a leader. Speak on behalf of locals to regional leader.
Great Deeds (player's own culture) 2 Renown, (other regional culture) 1 Renown
Do an exceptional deed for your own culture. These should not happen as often and should be worked up to. This is worth 1 Renown if it does not benefit your culture, but one that is regionally near your own.
Examples
Save a town from destruction. Save a leader from death. Uncover a conspiracy. Defeat a significant threat.
Legendary Deeds (any regional culture) 4 Renown
Participate in a historic event that has lasting impact on the region. The character must make a significant heroic contribution. Just being there doesn't cut it.
Examples
Smaug's attack on Laketown, Battle of Five Armies, a few places in Darkening of the Mirkwood that I won't spoil here
Famous Encounters 1–2 Renown
The character distinguishes himself as a spokesperson for the region. This is worth a different amount depending on the nature of the encounter and the import of the other party. This does not apply to secret meetings, for word must be able to spread of the event.
- Person of import (town leader, general, merchant prince, etc): 1 Renown for 5+ successes in an encounter
- Cultural leader or Luminary (Thranduil, Beorn, Radaghast, Gandalf, Saruman, etc): 1 Renown for 2+ successes, 2 Renown for 5+ successes
Spend 4 Treasure to the benefit of your culture. This can go to aiding a village rebuild after a raid, help finance public works or developing communities, or buying favor with local leaders.
Standing Upkeep (Losing Renown Points)
If a character spends a Year's End Fellowship Phase away from home, their Renown is reduced by their current Standing rating (the more you represent to a culture, the more is expected of you). If this reduces one's Renown pool to less than 0, the character immediately loses a rank in Standing. Their new Renown pool is half (round up) of what is needed to regain their Standing.
What do you think? I believe this has at least a good foundation to make a more workable system and would love some feedback to really make it shine.