Rich H wrote:Bomilkar wrote:The problem that remains is: What do we do about those uber-creatures like Mountain Trolls? With 4 dice, an attribute level of 9, and their special abilities they will hit you whatever your stance and they will hit you very hard. I have no problem with the second part (you are basically crushed by living rock), but I would like to have stance have some kind of impact when it comes to survivng such a fight.
I think you could tie something like that to a Combat Option rather than baked in to a Stance. For example, I use the following new stance that can only be chosen when in a Defensive Stance:
EVASIVE
By sacrificing their attack for the round, the player-hero makes an Athletics roll. The TN for this roll is 10 plus the highest Attribute level amongst the opponents faced. A successful roll applies a bonus to their parry rating dependent on their quality of success:
• Ordinary success: +2 parry rating
• Great success: +4 parry rating
• Extraordinary success: +6 parry rating
This bonus persists until the start of the player-hero's next turn.
... You could use something like this, or some variant (eg, altering the skill used and/or the bonuses to Parry), to address what you describe.
This is similar to what Roc was proposing in the thread on new Combat Tasks, with the addition of a skill test and the chance of having Great/Extraordinary success. I like that.
Instead of a fixed +2, I could see it being multiples of Valour (1 to 6) or Favoured Wits bonus (1 to 3), whichever is higher. In the former case it would be possible with Valour 6 and an Extraordinary Success to get +18 for one round...but I kind of like that somebody that experienced, rolling that well, could do that. That's how you defeat Dragons, I think.
Let's Math this out...
Defensive Stance, Wits 4(7), Shield = default TN to be hit of 18. Make him a Woodman fighting in the woods, so 21.
Valour 6, Extraordinary Success = new TN of 36.
Dragon with Bite 4, Attribute Level of 10. Average roll = 5.5 (Feat) + 4 * 3.5 (Success) + 10 = 29.5. Max roll (ignoring auto-success) = 10 + 4 * 6 + 10 = 44.
So even in the above extreme case, you're by no means preventing such an opponent from hitting you. It's not even
that unlikely.