Intimidate foe and rallying comrades

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
User avatar
daedel
Posts: 63
Joined: Mon Mar 10, 2014 8:01 pm

Intimidate foe and rallying comrades

Post by daedel » Thu Jul 31, 2014 9:41 am

Hello,

How many times during a combat can you perform these two combat tasks? Is there any limit?
Baruk-Khazad! Khazad-ai-Menu!

Hermes Serpent
Posts: 1651
Joined: Wed May 08, 2013 9:28 pm
Location: Sunny South Coast of Britain

Re: Intimidate foe and rallying comrades

Post by Hermes Serpent » Thu Jul 31, 2014 10:03 am

No limits listed in the rules. But the restrictions would be not doing anything else that round, using Hope points on a fail for some tasks and having to be in a particular stance.

Don't forget that the revisions make these two tasks slightly more powerful by increasing the values gained from a successful use.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

User avatar
daedel
Posts: 63
Joined: Mon Mar 10, 2014 8:01 pm

Re: Intimidate foe and rallying comrades

Post by daedel » Thu Jul 31, 2014 10:09 am

And clarifications / errata also removed the hope loss. In the particular case of rallying comrades, according to latest clarifications, you have to have suffered endurance loss in current combat to use this combat task, but if you can use it freely, chances are you can recover ALL endurance, not only lost in the current combat but also in previous combats, which I am not sure was the original intention of the task.
Baruk-Khazad! Khazad-ai-Menu!

Hermes Serpent
Posts: 1651
Joined: Wed May 08, 2013 9:28 pm
Location: Sunny South Coast of Britain

Re: Intimidate foe and rallying comrades

Post by Hermes Serpent » Thu Jul 31, 2014 11:09 am

I'd forgotten the removal of the Hope loss in the revisions, I have't yet had to use that.

The phrase "during the current combat" in both the revision and original wording means that only the Endurance loss for the current combat can be removed so some you lost in a previous combat can't be restored.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

User avatar
daedel
Posts: 63
Joined: Mon Mar 10, 2014 8:01 pm

Re: Intimidate foe and rallying comrades

Post by daedel » Thu Jul 31, 2014 12:09 pm

It might be as you say but in the intimidate foe task there's no such rule, so theorically you can use all of your turns to exhaust hate points of creatures to zero.

I'd like a clarification from the devs on this, because I suppose the limit for both is 1 per combat.
Baruk-Khazad! Khazad-ai-Menu!

User avatar
Rich H
Posts: 4162
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Intimidate foe and rallying comrades

Post by Rich H » Thu Jul 31, 2014 1:48 pm

If other players feedback and advice isn't good enough for you, then you may be best PMing the devs as they don't read all posts.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

User avatar
daedel
Posts: 63
Joined: Mon Mar 10, 2014 8:01 pm

Re: Intimidate foe and rallying comrades

Post by daedel » Thu Jul 31, 2014 2:00 pm

Rich, I don't disrespect other player's advice, just wanted to know if i missed anything reading the corebooks. I value opinion and how this handled by other players, but I was looking for an official answer on this matter. I'll follow your advice and will pm the devs.
Baruk-Khazad! Khazad-ai-Menu!

User avatar
Rich H
Posts: 4162
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Intimidate foe and rallying comrades

Post by Rich H » Thu Jul 31, 2014 2:02 pm

daedel wrote:Rich, I don't disrespect other player's advice, just wanted to know if i missed anything reading the corebooks. I value opinion and how this handled by other players, but I was looking for an official answer on this matter. I'll follow your advice and will pm the devs.
Understood and I wasn't trying to suggest that you were dismissing things. I completely agree that official answers are far more preferable. Andrew's really good at dealing with PMs so he may be the best/first point of contact.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

User avatar
daedel
Posts: 63
Joined: Mon Mar 10, 2014 8:01 pm

Re: Intimidate foe and rallying comrades

Post by daedel » Thu Jul 31, 2014 2:09 pm

ok, thank you! :D
Baruk-Khazad! Khazad-ai-Menu!

Hermes Serpent
Posts: 1651
Joined: Wed May 08, 2013 9:28 pm
Location: Sunny South Coast of Britain

Re: Intimidate foe and rallying comrades

Post by Hermes Serpent » Thu Jul 31, 2014 2:44 pm

Original Rules (intimidate Foe) and Clarifications (intimidate Foe) - "When it is his turn to take
action, a hero may forego his chance to make an attack roll and make an Awe or Battle roll instead."
Original Rules (Rally Comrades) and (Rally Comrades) "When it is his turn to take action, a hero may forego his chance to make an attack roll and make an Inspire or Song roll instead."

In neither case does it say 'Once during a combat'....... It says 'when a hero's turn arrives' thereby implying every time the hero get's a turn he can do a task in place of an attack (or as well as in the case of Protect Comrade).

No other combat task is limited to once per combat why should these two be?
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

Post Reply

Who is online

Users browsing this forum: beckett, Corvo and 6 guests